diff --git a/data/sql/updates/pending_db_world/rev_1547942801355864450.sql b/data/sql/updates/pending_db_world/rev_1547942801355864450.sql new file mode 100644 index 000000000..9425c437f --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1547942801355864450.sql @@ -0,0 +1,19 @@ +INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1547942801355864450'); + +-- SMART_ACTION_SET_SIGHT_DIST +UPDATE `smart_scripts` SET `action_type` = 121 WHERE `action_type` = 136; + +-- SMART_ACTION_FLEE +UPDATE `smart_scripts` SET `action_type` = 122 WHERE `action_type` = 137; + +-- SMART_ACTION_ADD_THREAT +UPDATE `smart_scripts` SET `action_type` = 123 WHERE `action_type` = 138; + +-- SMART_ACTION_LOAD_EQUIPMENT +UPDATE `smart_scripts` SET `action_type` = 124 WHERE `action_type` = 139; + +-- SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT +UPDATE `smart_scripts` SET `action_type` = 125 WHERE `action_type` = 140; + +-- SMART_ACTION_REMOVE_ALL_GAMEOBJECTS +UPDATE `smart_scripts` SET `action_type` = 126 WHERE `action_type` = 146; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index a3e86c980..37020e05b 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -550,12 +550,12 @@ enum SMART_ACTION // RESERVED = 118, // RESERVED = 119, // RESERVED = 120, - // RESERVED = 121, - // RESERVED = 122, - // RESERVED = 123, - // RESERVED = 124, - // RESERVED = 125, - // RESERVED = 126, + SMART_ACTION_SET_SIGHT_DIST = 121, // sightDistance + SMART_ACTION_FLEE = 122, // fleeTime + SMART_ACTION_ADD_THREAT = 123, // +threat, -threat + SMART_ACTION_LOAD_EQUIPMENT = 124, // id + SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 125, // id min range, id max range + SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126, // RESERVED = 127, // RESERVED = 128, // RESERVED = 129, @@ -566,17 +566,11 @@ enum SMART_ACTION SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS = 133, // flags SMART_ACTION_SET_COMBAT_DISTANCE = 134, // combatDistance SMART_ACTION_SET_CASTER_COMBAT_DIST = 135, // followDistance, resetToMax - SMART_ACTION_SET_SIGHT_DIST = 136, // sightDistance - SMART_ACTION_FLEE = 137, // fleeTime - SMART_ACTION_ADD_THREAT = 138, // +threat, -threat - SMART_ACTION_LOAD_EQUIPMENT = 139, // id - SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 140, // id min range, id max range SMART_ACTION_SET_HOVER = 141, // 0/1 SMART_ACTION_ADD_IMMUNITY = 142, // type, id, value SMART_ACTION_REMOVE_IMMUNITY = 143, // type, id, value SMART_ACTION_FALL = 144, // SMART_ACTION_SET_EVENT_FLAG_RESET = 145, // 0/1 - SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 146, SMART_ACTION_STOP_MOTION = 147, // stopMoving, movementExpired SMART_ACTION_NO_ENVIRONMENT_UPDATE = 148, SMART_ACTION_ZONE_UNDER_ATTACK = 149,