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chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
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@@ -93,7 +93,7 @@ struct boss_high_king_maulgar : public BossAI
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void KilledUnit(Unit* /*victim*/) override
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{
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if(!_recentlySpoken)
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if (!_recentlySpoken)
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{
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Talk(SAY_SLAY);
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_recentlySpoken = true;
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