mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
This commit is contained in:
@@ -99,7 +99,7 @@ public:
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{
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if (!target || !spell)
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return;
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switch(spell->Id)
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switch (spell->Id)
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{
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case SPELL_ARCANE_VACUUM:
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target->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10.0f, target->GetOrientation());
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@@ -117,7 +117,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -116,7 +116,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -280,7 +280,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -110,7 +110,7 @@ public:
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if (!me->IsAlive())
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return;
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switch(param)
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switch (param)
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{
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case ACTION_WATER_ELEMENT_HIT:
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if (pInstance)
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@@ -88,7 +88,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -91,7 +91,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -104,7 +104,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -103,7 +103,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -107,7 +107,7 @@ public:
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void OnCreatureCreate(Creature* creature) override
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{
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switch(creature->GetEntry())
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switch (creature->GetEntry())
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{
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case NPC_SINCLARI:
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NPC_SinclariGUID = creature->GetGUID();
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@@ -162,7 +162,7 @@ public:
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void OnGameObjectCreate(GameObject* go) override
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{
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switch(go->GetEntry())
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switch (go->GetEntry())
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{
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case GO_ACTIVATION_CRYSTAL:
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HandleGameObject(ObjectGuid::Empty, false, go); // make go not used yet
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@@ -202,7 +202,7 @@ public:
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void SetData(uint32 type, uint32 data) override
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{
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switch(type)
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switch (type)
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{
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case DATA_ACTIVATE_DEFENSE_SYSTEM:
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{
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@@ -277,7 +277,7 @@ public:
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void SetGuidData(uint32 type, ObjectGuid data) override
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{
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switch(type)
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switch (type)
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{
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case DATA_ADD_TRASH_MOB:
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trashMobs.insert(data);
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@@ -291,7 +291,7 @@ public:
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uint32 GetData(uint32 type) const override
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{
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switch(type)
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switch (type)
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{
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case DATA_ENCOUNTER_STATUS:
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return (uint32)EncounterStatus;
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@@ -333,7 +333,7 @@ public:
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{
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Creature* pBoss = nullptr;
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switch(uiBoss)
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switch (uiBoss)
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{
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case BOSS_MORAGG:
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HandleGameObject(GO_MoraggCellGUID, true);
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@@ -403,13 +403,13 @@ public:
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void Update(uint32 diff) override
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{
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events.Update(diff);
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switch( events.ExecuteEvent() )
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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case EVENT_CHECK_PLAYERS:
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{
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if( DoNeedCleanup(false) )
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if (DoNeedCleanup(false))
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InstanceCleanup();
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events.Repeat(5s);
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}
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@@ -522,7 +522,7 @@ public:
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void OnPlayerEnter(Player* plr) override
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{
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if( DoNeedCleanup(plr->IsAlive()) )
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if (DoNeedCleanup(plr->IsAlive()))
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InstanceCleanup();
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if (EncounterStatus == IN_PROGRESS)
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@@ -542,19 +542,19 @@ public:
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uint8 aliveCount = 0;
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Map::PlayerList const& pl = instance->GetPlayers();
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for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
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if( Player* plr = itr->GetSource() )
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if( plr->IsAlive() && !plr->IsGameMaster() && !plr->HasAura(27827)/*spirit of redemption aura*/ )
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if (Player* plr = itr->GetSource())
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if (plr->IsAlive() && !plr->IsGameMaster() && !plr->HasAura(27827)/*spirit of redemption aura*/ )
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++aliveCount;
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bool need = enter ? aliveCount <= 1 : aliveCount == 0;
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if( !need && CLEANED )
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if (!need && CLEANED)
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CLEANED = false;
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return need;
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}
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void InstanceCleanup()
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{
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if( CLEANED )
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if (CLEANED)
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return;
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CLEANED = true;
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@@ -638,7 +638,7 @@ public:
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bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
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{
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switch(criteria_id)
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switch (criteria_id)
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{
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case CRITERIA_DEFENSELESS:
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return GateHealth == 100 && !bDefensesUsed;
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@@ -91,7 +91,7 @@ public:
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{
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ClearGossipMenuFor(player);
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switch(uiAction)
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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CloseGossipMenuFor(player);
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@@ -172,7 +172,7 @@ public:
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events.Update(diff);
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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@@ -325,7 +325,7 @@ struct violet_hold_trashAI : public npc_escortAI
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if (!bAddedWP)
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{
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bAddedWP = true;
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switch(PLoc)
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switch (PLoc)
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{
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case 0:
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for(int i = 0; i < 6; i++)
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@@ -1040,30 +1040,30 @@ public:
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if (!pInstance)
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return;
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switch(uiBoss)
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switch (uiBoss)
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{
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case 1:
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if(uiWPointId == 2)
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if (uiWPointId == 2)
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FinishPointReached();
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break;
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case 2:
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if(uiWPointId == 2)
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if (uiWPointId == 2)
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FinishPointReached();
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break;
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case 3:
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if(uiWPointId == 1)
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if (uiWPointId == 1)
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FinishPointReached();
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break;
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case 4:
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if(uiWPointId == 0)
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if (uiWPointId == 0)
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FinishPointReached();
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break;
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case 5:
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if(uiWPointId == 0)
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if (uiWPointId == 0)
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FinishPointReached();
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break;
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case 6:
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if(uiWPointId == 4)
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if (uiWPointId == 4)
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FinishPointReached();
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break;
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}
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@@ -1073,10 +1073,10 @@ public:
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{
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npc_escortAI::UpdateAI(diff);
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if(!bAddedWPs)
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if (!bAddedWPs)
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{
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bAddedWPs = true;
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switch(uiBoss)
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switch (uiBoss)
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{
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case 1:
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for(int i = 0; i < 3; i++)
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