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chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
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@@ -281,7 +281,7 @@ public:
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch(events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case EVENT_RESTORE_COMBAT:
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me->SetReactState(REACT_AGGRESSIVE);
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