chore(Core/Misc): Some cleanup (#19970)

* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
This commit is contained in:
Kitzunu
2024-09-21 19:34:31 +02:00
committed by GitHub
parent 0ba59c0053
commit 386aea03ee
157 changed files with 1606 additions and 1616 deletions

View File

@@ -2772,7 +2772,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
// Critical hit chance
float crit_chance = GetUnitCriticalChance(attType, victim);
if( crit_chance < 0 )
if (crit_chance < 0)
crit_chance = 0;
float dodge_chance = victim->GetUnitDodgeChance();
@@ -4956,7 +4956,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId
if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
{
noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
if (aura->GetUnitOwner() )
if (aura->GetUnitOwner())
if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
@@ -5691,7 +5691,7 @@ bool Unit::HasVisibleAuraType(AuraType auraType) const
{
AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
if( (*i)->GetBase()->CanBeSentToClient() )
if ((*i)->GetBase()->CanBeSentToClient())
return true;
return false;
@@ -6221,7 +6221,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
}
go->SetOwnerGUID(ObjectGuid::Empty);
if(del)
if (del)
{
go->SetRespawnTime(0);
go->Delete();
@@ -6236,7 +6236,7 @@ void Unit::RemoveAllGameObjects()
while(!m_gameObj.empty())
{
GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
if(go)
if (go)
{
go->SetOwnerGUID(ObjectGuid::Empty);
go->SetRespawnTime(0);
@@ -7537,7 +7537,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
case SPELLFAMILY_ROGUE:
{
switch(dummySpell->Id)
switch (dummySpell->Id)
{
// Glyph of Backstab
case 56800:
@@ -7546,7 +7546,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
if (Aura* aur = aurEff->GetBase())
if (!aur->IsRemoved() && aur->GetDuration() > 0)
if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000) )
if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000))
{
aur->SetDuration(aur->GetDuration() + 2000);
return true;
@@ -7565,7 +7565,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
}
// Master of subtlety
if( dummySpell->SpellIconID == 2114 )
if (dummySpell->SpellIconID == 2114)
{
triggered_spell_id = 31665;
basepoints0 = triggerAmount;
@@ -8317,7 +8317,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
if(!procSpell || !IsPlayer() || !victim)
if (!procSpell || !IsPlayer() || !victim)
return false;
if (procEx & PROC_EX_CRITICAL_HIT)
@@ -8548,7 +8548,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
SetCantProc(true);
if(basepoints0)
if (basepoints0)
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
else
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
@@ -8688,7 +8688,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
AddSpellCooldown(cooldown_spell_id, 0, cooldown);
}
if(basepoints0)
if (basepoints0)
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
else
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
@@ -9586,7 +9586,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
{
if (cooldown)
{
if (pTarget->HasSpellCooldown(trigger_spell_id) )
if (pTarget->HasSpellCooldown(trigger_spell_id))
return false;
pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
}
@@ -9622,7 +9622,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Ruby Drake, Evasive Aura
case 50241:
{
if( GetAura(50240) )
if (GetAura(50240))
return false;
break;
@@ -9812,7 +9812,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
AddSpellCooldown(triggerEntry->Id, 0, cooldown);
}
if(basepoints0)
if (basepoints0)
CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
else
CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
@@ -10466,11 +10466,11 @@ void Unit::ModifyAuraState(AuraStateType flag, bool apply)
Unit::AuraMap& tAuras = GetOwnedAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
{
if( (*itr).second->IsRemoved() )
if ((*itr).second->IsRemoved())
continue;
if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
}
}
@@ -10486,8 +10486,8 @@ void Unit::ModifyAuraState(AuraStateType flag, bool apply)
Unit::AuraMap& tAuras = GetOwnedAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
{
if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
}
}
@@ -11383,7 +11383,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
// Merciless Combat
if ((*i)->GetSpellInfo()->SpellIconID == 2656)
{
if( (spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
if ((spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
if (!victim->HealthAbovePct(35))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
@@ -12463,7 +12463,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
// Check for table values
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
if(bonus)
if (bonus)
{
if (damagetype == DOT)
{
@@ -12711,7 +12711,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
if((itr->type & meleeSchoolMask) == meleeSchoolMask)
if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
return true;
return false;
@@ -12743,7 +12743,7 @@ bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
if((itr->type & schoolMask) == schoolMask)
if ((itr->type & schoolMask) == schoolMask)
return true;
return false;
@@ -12796,7 +12796,7 @@ bool Unit::IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if((itr->type & meleeSchoolMask) == meleeSchoolMask)
if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
return true;
return false;
@@ -12818,7 +12818,7 @@ bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
return true;
}
@@ -13897,7 +13897,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
{
Player* owner = GetAffectingPlayer();
Unit const* const thisUnit = owner ? owner : this;
if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
!(target->IsCreature() && thisUnit->IsCreature()))
{
Player const* player = target->IsPlayer() ? target->ToPlayer() : thisUnit->ToPlayer();
@@ -15385,7 +15385,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit* victim) con
if (attType == RANGED_ATTACK)
{
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
if( victim )
if (victim)
ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
if (ap < 0)
@@ -15395,7 +15395,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit* victim) con
else
{
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
if( victim )
if (victim)
ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
if (ap < 0)