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chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
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@@ -1175,7 +1175,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
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}
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switch(GetEntry())
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switch (GetEntry())
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{
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case NPC_FELGUARD:
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{
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