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chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
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@@ -250,7 +250,7 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseI
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return &_neutralAuctions;
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switch(auctionHouseId)
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switch (auctionHouseId)
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{
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case AUCTIONHOUSE_ALLIANCE:
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return &_allianceAuctions;
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@@ -260,7 +260,6 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseI
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}
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return &_neutralAuctions;
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}
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uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
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