Merge branch 'master' into merge-master

This commit is contained in:
Revision
2026-01-03 17:37:33 +01:00
622 changed files with 182141 additions and 130375 deletions

View File

@@ -33,7 +33,6 @@ GuardAI::GuardAI(Creature* creature) : ScriptedAI(creature)
void GuardAI::Reset()
{
ScriptedAI::Reset();
me->CastSpell(me, 18950 /*SPELL_INVISIBILITY_AND_STEALTH_DETECTION*/, true);
}
void GuardAI::EnterEvadeMode(EvadeReason /*why*/)

View File

@@ -81,6 +81,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
_currentRangeMode = false;
_attackDistance = 0.f;
_mainSpellId = 0;
}
bool SmartAI::IsAIControlled() const
@@ -1122,6 +1123,7 @@ void SmartAI::SetMainSpell(uint32 spellId)
if (maxRange <= NOMINAL_MELEE_RANGE)
return;
_mainSpellId = spellId;
_attackDistance = std::max(maxRange - NOMINAL_MELEE_RANGE, 0.0f);
_currentRangeMode = true;
}
@@ -1222,6 +1224,27 @@ void SmartAI::DistancingEnded()
_pendingDistancing = 0.f;
}
bool SmartAI::IsMainSpellPrevented(SpellInfo const* spellInfo) const
{
if (me->HasSpellCooldown(spellInfo->Id))
return true;
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
return true;
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
return true;
return false;
}
void SmartAI::OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason)
{
CreatureAI::OnSpellCastFinished(spell, reason);
if (reason == SPELL_FINISHED_CANCELED && _mainSpellId == spell->Id)
if (_currentRangeMode && IsMainSpellPrevented(spell))
SetCurrentRangeMode(false);
}
void SmartGameObjectAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
{
GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);

View File

@@ -214,6 +214,10 @@ public:
void DistancingEnded() override;
bool IsMainSpellPrevented(SpellInfo const* spellInfo) const;
void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override;
private:
bool mIsCharmed;
uint32 mFollowCreditType;
@@ -265,6 +269,7 @@ private:
bool _currentRangeMode;
float _attackDistance;
float _pendingDistancing;
uint32 _mainSpellId;
};
class SmartGameObjectAI : public GameObjectAI

View File

@@ -3289,6 +3289,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
break;
}
case SMART_ACTION_SET_ANIM_TIER:
{
for (WorldObject* target : targets)
if (IsUnit(target))
target->ToUnit()->SetAnimTier(AnimTier(e.action.animTier.animTier));
break;
}
default:
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Unhandled Action type {}", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
@@ -4500,14 +4507,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!IsInPhase(e.event.eventPhaseChange.phasemask))
return;
WorldObject* templastInvoker = GetLastInvoker();
if (!templastInvoker)
return;
if (!IsUnit(templastInvoker))
return;
ProcessAction(e, templastInvoker->ToUnit());
ProcessAction(e);
break;
}
case SMART_EVENT_GAME_EVENT_START:

View File

@@ -884,6 +884,8 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_MOVEMENT_RESUME: return sizeof(SmartAction::move);
case SMART_ACTION_WORLD_SCRIPT: return sizeof(SmartAction::worldStateScript);
case SMART_ACTION_DISABLE_REWARD: return sizeof(SmartAction::reward);
case SMART_ACTION_SET_ANIM_TIER: return sizeof(SmartAction::animTier);
case SMART_ACTION_DISMOUNT: return NO_PARAMS;
default:
LOG_WARN("sql.sql", "SmartAIMgr: entryorguid {} source_type {} id {} action_type {} is using an action with no unused params specified in SmartAIMgr::CheckUnusedActionParams(), please report this.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -1893,6 +1895,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
}
case SMART_ACTION_SET_ANIM_TIER:
if (e.action.animTier.animTier >= uint32(AnimTier::Max))
{
LOG_ERROR("sql.sql", "SmartAIMgr: Entry {} SourceType {} Event {} Action {} uses invalid animtier %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.animTier.animTier);
return false;
}
break;
case SMART_ACTION_AUTO_ATTACK:
return IsSAIBoolValid(e, e.action.autoAttack.attack);
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:

View File

@@ -721,8 +721,9 @@ enum SMART_ACTION
SMART_ACTION_MOVEMENT_RESUME = 236, // timerOverride
SMART_ACTION_WORLD_SCRIPT = 237, // eventId, param
SMART_ACTION_DISABLE_REWARD = 238, // reputation 0/1, loot 0/1
SMART_ACTION_SET_ANIM_TIER = 239, // animtier
SMART_ACTION_AC_END = 239, // placeholder
SMART_ACTION_AC_END = 240, // placeholder
};
enum class SmartActionSummonCreatureFlags
@@ -1502,6 +1503,11 @@ struct SmartAction
SAIBool reputation;
SAIBool loot;
} reward;
struct
{
uint32 animTier;
} animTier;
};
};