From 373fdd68bfc2317c2a90e2857a81f42713950e75 Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Tue, 19 Sep 2023 01:35:41 +0200 Subject: [PATCH] fix(Scripts/Karazhan): fix visual of infernals on Malchezaar (#17304) * test * remove comment --- .../scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 20cd89552..0d4774a61 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -157,7 +157,6 @@ struct boss_malchezaar : public BossAI if (Creature* infernal = relay->SummonCreature(NPC_NETHERSPITE_INFERNAL, target->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 180000)) { infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE); - relay->CastSpell(target, SPELL_INFERNAL_RELAY_TWO); relay->CastSpell(infernal, SPELL_INFERNAL_RELAY); infernal->SetFaction(me->GetFaction()); infernal->SetControlled(true, UNIT_STATE_ROOT);