mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-03 11:03:47 +00:00
Merge branch 'master' into Playerbot
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@@ -20,51 +20,51 @@
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#include <condition_variable>
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#include <queue>
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#include <atomic>
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#include <mutex>
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template <typename T>
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class ProducerConsumerQueue
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{
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private:
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std::mutex _queueLock;
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mutable std::mutex _queueLock;
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std::queue<T> _queue;
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std::condition_variable _condition;
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std::atomic<bool> _cancel;
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std::atomic<bool> _shutdown;
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std::atomic<bool> _cancel{};
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std::atomic<bool> _shutdown{};
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public:
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ProducerConsumerQueue() : _cancel(false), _shutdown(false) { }
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ProducerConsumerQueue() = default;
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void Push(const T& value)
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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_queue.push(std::move(value));
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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_queue.push(std::move(value));
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}
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_condition.notify_one();
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}
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bool Empty()
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bool Empty() const
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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return _queue.empty();
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}
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[[nodiscard]] std::size_t Size() const
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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return _queue.size();
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}
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bool Pop(T& value)
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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if (_queue.empty() || _cancel)
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return false;
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value = _queue.front();
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value = std::move(_queue.front());
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_queue.pop();
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return true;
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}
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@@ -72,39 +72,30 @@ public:
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{
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std::unique_lock<std::mutex> lock(_queueLock);
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// we could be using .wait(lock, predicate) overload here but it is broken
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// https://connect.microsoft.com/VisualStudio/feedback/details/1098841
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while (_queue.empty() && !_cancel && !_shutdown)
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_condition.wait(lock);
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// Wait for the queue to have an element or the cancel/shutdown flag
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_condition.wait(lock, [this] { return !_queue.empty() || _cancel || _shutdown; });
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if (_queue.empty() || _cancel)
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return;
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value = _queue.front();
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value = std::move(_queue.front());
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_queue.pop();
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}
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// Clears the queue and will immediately stop any consumers
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// Clears the queue and immediately stops any consumers.
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void Cancel()
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{
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std::unique_lock<std::mutex> lock(_queueLock);
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while (!_queue.empty())
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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while (!_queue.empty()) {
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T& value = _queue.front();
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DeleteQueuedObject(value);
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_queue.pop();
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}
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_cancel = true;
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_condition.notify_all();
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}
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// Graceful stop, will wait for queue to become empty before stopping consumers
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// Graceful stop: waits for the queue to become empty before stopping consumers.
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void Shutdown()
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{
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_shutdown = true;
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@@ -113,10 +104,13 @@ public:
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private:
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template<typename E = T>
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typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj) { delete obj; }
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typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj)
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{
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delete obj;
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}
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template<typename E = T>
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typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*packet*/) { }
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typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*obj*/) { }
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};
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#endif
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@@ -124,9 +124,9 @@ bool TaskScheduler::IsGroupScheduled(group_t const group)
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return _task_holder.IsGroupQueued(group);
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}
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Milliseconds TaskScheduler::GetNextGroupOcurrence(group_t const group) const
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Milliseconds TaskScheduler::GetNextGroupOccurrence(group_t const group) const
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{
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return std::chrono::duration_cast<std::chrono::milliseconds>(_task_holder.GetNextGroupOcurrence(group) - clock_t::now());
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return std::chrono::duration_cast<std::chrono::milliseconds>(_task_holder.GetNextGroupOccurrence(group) - clock_t::now());
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}
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void TaskScheduler::TaskQueue::Push(TaskContainer&& task)
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@@ -194,15 +194,12 @@ bool TaskScheduler::TaskQueue::IsGroupQueued(group_t const group)
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return false;
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}
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TaskScheduler::timepoint_t TaskScheduler::TaskQueue::GetNextGroupOcurrence(group_t const group) const
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TaskScheduler::timepoint_t TaskScheduler::TaskQueue::GetNextGroupOccurrence(group_t const group) const
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{
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TaskScheduler::timepoint_t next = TaskScheduler::timepoint_t::max();
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for (auto const& task : container)
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{
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if (task->IsInGroup(group) && task->_end < next)
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next = task->_end;
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}
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return next;
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}
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@@ -248,7 +245,7 @@ TaskScheduler::repeated_t TaskContext::GetRepeatCounter() const
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return _task->_repeated;
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}
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TaskScheduler::timepoint_t TaskContext::GetNextOcurrence() const
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TaskScheduler::timepoint_t TaskContext::GetNextOccurrence() const
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{
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return _task->_end;
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}
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@@ -149,7 +149,7 @@ class TaskScheduler
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bool IsGroupQueued(group_t const group);
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// Returns the next group occurrence.
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TaskScheduler::timepoint_t GetNextGroupOcurrence(group_t const group) const;
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TaskScheduler::timepoint_t GetNextGroupOccurrence(group_t const group) const;
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bool IsEmpty() const;
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};
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@@ -377,7 +377,7 @@ public:
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}
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// Returns the next group occurrence.
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Milliseconds GetNextGroupOcurrence(group_t const group) const;
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Milliseconds GetNextGroupOccurrence(group_t const group) const;
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private:
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/// Insert a new task to the enqueued tasks.
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@@ -483,7 +483,7 @@ public:
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/// Returns the repeat counter which increases every time the task is repeated.
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TaskScheduler::repeated_t GetRepeatCounter() const;
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TaskScheduler::timepoint_t GetNextOcurrence() const;
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TaskScheduler::timepoint_t GetNextOccurrence() const;
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/// Repeats the event and sets a new duration.
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/// std::chrono::seconds(5) for example.
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