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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Threading): Refactored LockedQueue / MPSCQueue - Improve thread safety, performance, and memory management (#21127)
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@@ -18,40 +18,49 @@
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#ifndef LOCKEDQUEUE_H
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#define LOCKEDQUEUE_H
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#include <atomic>
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#include <deque>
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#include <memory>
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#include <mutex>
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template <class T, typename StorageType = std::deque<T>>
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class LockedQueue
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{
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//! Lock access to the queue.
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std::mutex _lock;
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mutable std::mutex _lock; ///< Mutex to protect access to the queue
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//! Storage backing the queue.
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StorageType _queue;
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std::atomic<bool> _canceled{false}; ///< Flag indicating if the queue is canceled
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//! Cancellation flag.
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volatile bool _canceled{false};
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StorageType _queue; ///< Storage container for the queue
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public:
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//! Create a LockedQueue.
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/**
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* @brief Default constructor to create an empty LockedQueue.
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*/
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LockedQueue() = default;
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//! Destroy a LockedQueue.
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/**
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* @brief Destructor for LockedQueue.
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*/
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virtual ~LockedQueue() = default;
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//! Adds an item to the queue.
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/**
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* @brief Adds an item to the back of the queue.
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*
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* @param item The item to be added to the queue.
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*/
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void add(const T& item)
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{
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lock();
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_queue.push_back(item);
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unlock();
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std::lock_guard<std::mutex> lock(_lock);
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_queue.push_back(std::move(item));
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}
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//! Adds items back to front of the queue
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/**
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* @brief Adds a range of items to the front of the queue.
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*
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* @param begin Iterator pointing to the beginning of the range of items to be added.
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* @param end Iterator pointing to the end of the range of items to be added.
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*/
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template<class Iterator>
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void readd(Iterator begin, Iterator end)
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{
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@@ -59,33 +68,42 @@ public:
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_queue.insert(_queue.begin(), begin, end);
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}
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//! Gets the next result in the queue, if any.
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/**
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* @brief Gets the next item in the queue and removes it.
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*
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* @param result The variable where the next item will be stored.
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* @return true if an item was retrieved and removed, false if the queue is empty.
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*/
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bool next(T& result)
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{
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std::lock_guard<std::mutex> lock(_lock);
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if (_queue.empty())
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{
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return false;
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}
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result = _queue.front();
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result = std::move(_queue.front());
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_queue.pop_front();
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return true;
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}
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/**
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* @brief Retrieves the next item from the queue if it satisfies the provided checker.
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*
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* @param result The variable where the next item will be stored.
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* @param check A checker object that will be used to validate the item.
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* @return true if an item was retrieved, checked, and removed; false otherwise.
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*/
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template<class Checker>
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bool next(T& result, Checker& check)
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{
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std::lock_guard<std::mutex> lock(_lock);
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if (_queue.empty())
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{
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return false;
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}
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result = _queue.front();
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result = std::move(_queue.front());
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if (!check.Process(result))
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{
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return false;
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@@ -95,60 +113,54 @@ public:
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return true;
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}
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//! Peeks at the top of the queue. Check if the queue is empty before calling! Remember to unlock after use if autoUnlock == false.
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T& peek(bool autoUnlock = false)
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/**
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* @brief Peeks at the top of the queue without removing it.
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*
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* @return A reference to the item at the front of the queue, assuming there's an item in the queue (as per previous implementation)
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*/
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T& peek()
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{
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lock();
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T& result = _queue.front();
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if (autoUnlock)
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{
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unlock();
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}
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return result;
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std::lock_guard<std::mutex> lock(_lock);
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return _queue.front();
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}
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//! Cancels the queue.
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/**
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* @brief Cancels the queue, preventing further processing of items.
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*/
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void cancel()
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{
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std::lock_guard<std::mutex> lock(_lock);
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_canceled = true;
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_canceled.store(true, std::memory_order_release);
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}
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//! Checks if the queue is cancelled.
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bool cancelled()
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/**
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* @brief Checks if the queue has been canceled.
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*
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* @return true if the queue is canceled, false otherwise.
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*/
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bool cancelled() const
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{
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return _canceled.load(std::memory_order_acquire);
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}
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/**
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* @brief Checks if the queue is empty.
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*
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* @return true if the queue is empty, false otherwise.
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*/
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bool empty() const
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{
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std::lock_guard<std::mutex> lock(_lock);
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return _canceled;
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return _queue.empty();
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}
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//! Locks the queue for access.
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void lock()
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{
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this->_lock.lock();
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}
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//! Unlocks the queue.
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void unlock()
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{
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this->_lock.unlock();
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}
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///! Calls pop_front of the queue
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/**
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* @brief Removes the item at the front of the queue.
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*/
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void pop_front()
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{
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std::lock_guard<std::mutex> lock(_lock);
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_queue.pop_front();
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}
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///! Checks if we're empty or not with locks held
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bool empty()
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{
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std::lock_guard<std::mutex> lock(_lock);
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return _queue.empty();
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}
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};
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#endif
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