refactor(Core/Packet): Guild (#9411)

* Core/Packet: Guild

* Winfi
This commit is contained in:
IntelligentQuantum
2021-12-11 12:30:06 +03:30
committed by GitHub
parent fad214efe0
commit 3591f69662
14 changed files with 1800 additions and 920 deletions

View File

@@ -17,6 +17,7 @@
#include "Guild.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
@@ -31,51 +32,39 @@ void cleanStr(std::string& str)
str.erase(remove(str.begin(), str.end(), '|'), str.end());
}
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& query)
{
uint32 guildId;
recvPacket >> guildId;
LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
if (!guildId)
LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), query.GuildId);
if (!query.GuildId)
return;
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
if (Guild* guild = sGuildMgr->GetGuildById(query.GuildId))
guild->HandleQuery(this);
}
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildCreateOpcode(WorldPackets::Guild::GuildCreate& packet)
{
std::string name;
recvPacket >> name;
LOG_ERROR("network.opcode", "CMSG_GUILD_CREATE: Possible hacking-attempt: %s tried to create a guild [Name: %s] using cheats", GetPlayerInfo().c_str(), name.c_str());
LOG_ERROR("network.opcode", "CMSG_GUILD_CREATE: Possible hacking-attempt: %s tried to create a guild [Name: %s] using cheats", GetPlayerInfo().c_str(), packet.GuildName.c_str());
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildInviteOpcode(WorldPackets::Guild::GuildInviteByName& packet)
{
std::string invitedName;
recvPacket >> invitedName;
LOG_DEBUG("guild", "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
if (normalizePlayerName(invitedName))
LOG_DEBUG("guild", "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), packet.Name.c_str());
if (normalizePlayerName(packet.Name))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleInviteMember(this, invitedName);
guild->HandleInviteMember(this, packet.Name);
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildRemoveOpcode(WorldPackets::Guild::GuildOfficerRemoveMember& packet)
{
std::string playerName;
recvPacket >> playerName;
LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), packet.Removee.c_str());
LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (normalizePlayerName(packet.Removee))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, playerName);
guild->HandleRemoveMember(this, packet.Removee);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildAcceptOpcode(WorldPackets::Guild::AcceptGuildInvite& /*invite*/)
{
LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
@@ -84,7 +73,7 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
guild->HandleAcceptMember(this);
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildDeclineOpcode(WorldPackets::Guild::GuildDeclineInvitation& /*decline*/)
{
LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
@@ -97,7 +86,7 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
GetPlayer()->SetInGuild(0);
}
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildInfoOpcode(WorldPackets::Guild::GuildGetInfo& /*packet*/)
{
LOG_DEBUG("guild", "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
@@ -105,7 +94,7 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
guild->SendInfo(this);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildRosterOpcode(WorldPackets::Guild::GuildGetRoster& /*packet*/)
{
LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
@@ -115,31 +104,25 @@ void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildPromoteOpcode(WorldPackets::Guild::GuildPromoteMember& promote)
{
std::string playerName;
recvPacket >> playerName;
LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), promote.Promotee.c_str());
LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (normalizePlayerName(promote.Promotee))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, false);
guild->HandleUpdateMemberRank(this, promote.Promotee, false);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildDemoteOpcode(WorldPackets::Guild::GuildDemoteMember& demote)
{
std::string playerName;
recvPacket >> playerName;
LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), demote.Demotee.c_str());
LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (normalizePlayerName(demote.Demotee))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, true);
guild->HandleUpdateMemberRank(this, demote.Demotee, true);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildLeaveOpcode(WorldPackets::Guild::GuildLeave& /*leave*/)
{
LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
@@ -147,7 +130,7 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
guild->HandleLeaveMember(this);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildDisbandOpcode(WorldPackets::Guild::GuildDelete& /*packet*/)
{
LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
@@ -155,142 +138,71 @@ void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
guild->HandleDisband(this);
}
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildLeaderOpcode(WorldPackets::Guild::GuildSetGuildMaster& packet)
{
std::string name;
recvPacket >> name;
LOG_DEBUG("guild", "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), packet.NewMasterName.c_str());
LOG_DEBUG("guild", "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
if (normalizePlayerName(name))
if (normalizePlayerName(packet.NewMasterName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetLeader(this, name);
guild->HandleSetLeader(this, packet.NewMasterName);
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildMOTDOpcode(WorldPackets::Guild::GuildUpdateMotdText& packet)
{
std::string motd;
recvPacket >> motd;
LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
// Check for overflow
if (motd.length() > 128)
return;
// Cleanup bad characters
cleanStr(motd);
LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), packet.MotdText.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMOTD(this, motd);
guild->HandleSetMOTD(this, packet.MotdText);
}
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet)
{
std::string playerName;
std::string note;
recvPacket >> playerName >> note;
LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s", GetPlayerInfo().c_str(), packet.NoteeName.c_str(), packet.Note.c_str());
LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s", GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
// Check for overflow
if (note.length() > 31)
return;
// Cleanup bad characters
cleanStr(note);
if (normalizePlayerName(playerName))
if (normalizePlayerName(packet.NoteeName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, playerName, note, true);
guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, true);
}
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet)
{
std::string playerName;
std::string note;
recvPacket >> playerName >> note;
LOG_DEBUG("guild", "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
GetPlayerInfo().c_str(), packet.NoteeName.c_str(), packet.Note.c_str());
// Check for overflow
if (note.length() > 31)
return;
// Cleanup bad characters
cleanStr(note);
if (normalizePlayerName(playerName))
if (normalizePlayerName(packet.NoteeName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, playerName, note, false);
guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, false);
}
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildRankOpcode(WorldPackets::Guild::GuildSetRankPermissions& packet)
{
uint32 rankId;
recvPacket >> rankId;
uint32 rights;
recvPacket >> rights;
std::string rankName;
recvPacket >> rankName;
uint32 money;
recvPacket >> money;
LOG_DEBUG("guild", "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvPacket.rpos(recvPacket.wpos());
return;
}
// Check for overflow
if (rankName.length() > 15)
return;
// Cleanup bad characters
cleanStr(rankName);
GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> rightsAndSlots;
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
uint32 bankRights;
uint32 slots;
recvPacket >> bankRights;
recvPacket >> slots;
rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, bankRights, slots);
rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), uint8(packet.TabWithdrawItemLimit[tabId]));
}
guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots);
LOG_DEBUG("guild", "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), packet.RankName.c_str(), packet.RankID);
guild->HandleSetRankInfo(this, packet.RankID, packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildAddRankOpcode(WorldPackets::Guild::GuildAddRank& packet)
{
std::string rankName;
recvPacket >> rankName;
LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
// Check for overflow
if (rankName.length() > 15)
return;
// Cleanup bad characters
cleanStr(rankName);
LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), packet.Name.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleAddNewRank(this, rankName);
guild->HandleAddNewRank(this, packet.Name);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildDelRankOpcode(WorldPackets::Guild::GuildDeleteRank& /*packet*/)
{
LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
@@ -298,37 +210,24 @@ void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
guild->HandleRemoveLowestRank(this);
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPackets::Guild::GuildUpdateInfoText& packet)
{
std::string info;
recvPacket >> info;
LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
// Check for overflow
if (info.length() > 500)
return;
// Cleanup bad characters
cleanStr(info);
LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), packet.InfoText.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetInfo(this, info);
guild->HandleSetInfo(this, packet.InfoText);
}
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPackets::Guild::SaveGuildEmblem& packet)
{
ObjectGuid vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
emblemInfo.ReadPacket(packet);
LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
, GetPlayerInfo().c_str(), vendorGuid.ToString().c_str(), emblemInfo.GetStyle()
, GetPlayerInfo().c_str(), packet.Vendor.ToString().c_str(), emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
if (GetPlayer()->GetNPCIfCanInteractWith(packet.Vendor, UNIT_NPC_FLAG_TABARDDESIGNER))
{
// Remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
@@ -343,7 +242,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
}
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPackets::Guild::GuildEventLogQuery& /*packet*/)
{
LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
@@ -351,7 +250,7 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
guild->SendEventLog(this);
}
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket& /* recvData */)
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery& /*packet*/)
{
LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
@@ -359,23 +258,22 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket& /* recvData */)
guild->SendMoneyInfo(this);
}
void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
void WorldSession::HandleGuildPermissions(WorldPackets::Guild::GuildPermissionsQuery& /* packet */)
{
LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
void WorldSession::HandleGuildBankerActivate(WorldPackets::Guild::GuildBankActivate& packet)
{
ObjectGuid guid;
bool sendAllSlots;
recvData >> guid >> sendAllSlots;
LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [%s] AllSlots: %u"
, GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots);
, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.FullUpdate);
GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK);
if (!go)
return;
Guild* const guild = GetPlayer()->GetGuild();
if (!guild)
{
@@ -383,122 +281,68 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
return;
}
guild->SendBankTabsInfo(this, sendAllSlots);
guild->SendBankTabsInfo(this, packet.FullUpdate);
}
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
void WorldSession::HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet)
{
ObjectGuid guid;
uint8 tabId;
bool full;
recvData >> guid >> tabId >> full;
LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [%s], TabId: %u, ShowTabs: %u"
, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Tab, packet.FullUpdate);
if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabData(this, tabId);
guild->SendBankTabData(this, packet.Tab, packet.FullUpdate);
}
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
void WorldSession::HandleGuildBankDepositMoney(WorldPackets::Guild::GuildBankDepositMoney& packet)
{
ObjectGuid guid;
uint32 money;
recvData >> guid >> money;
LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [%s], money: %u",
GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (packet.Money && GetPlayer()->HasEnoughMoney(packet.Money))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberDepositMoney(this, money);
guild->HandleMemberDepositMoney(this, packet.Money);
}
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
void WorldSession::HandleGuildBankWithdrawMoney(WorldPackets::Guild::GuildBankWithdrawMoney& packet)
{
ObjectGuid guid;
uint32 money;
recvData >> guid >> money;
LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [%s], money: %u",
GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Money);
if (packet.Money && GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberWithdrawMoney(this, money);
guild->HandleMemberWithdrawMoney(this, packet.Money);
}
void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
void WorldSession::HandleGuildBankSwapItems(WorldPackets::Guild::GuildBankSwapItems& packet)
{
LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
ObjectGuid GoGuid;
recvData >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
{
recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
uint8 bankToBank;
recvData >> bankToBank;
uint8 tabId;
uint8 slotId;
uint32 itemEntry;
uint32 splitedAmount = 0;
if (bankToBank)
{
uint8 destTabId;
recvData >> destTabId;
uint8 destSlotId;
recvData >> destSlotId;
recvData.read_skip<uint32>(); // Always 0
recvData >> tabId;
recvData >> slotId;
recvData >> itemEntry;
recvData.read_skip<uint8>(); // Always 0
recvData >> splitedAmount;
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
}
if (packet.BankOnly)
guild->SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, packet.BankItemCount);
else
{
uint8 playerBag = NULL_BAG;
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
uint32 splitedAmount = 0;
recvData >> tabId;
recvData >> slotId;
recvData >> itemEntry;
uint8 autoStore;
recvData >> autoStore;
if (autoStore)
if (!packet.AutoStore)
{
recvData.read_skip<uint32>(); // autoStoreCount
recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
recvData.read_skip<uint32>(); // Always 0
}
else
{
recvData >> playerBag;
recvData >> playerSlotId;
recvData >> toChar;
recvData >> splitedAmount;
playerBag = packet.ContainerSlot;
playerSlotId = packet.ContainerItemSlot;
toChar = packet.ToSlot;
splitedAmount = packet.StackCount;
}
// Player <-> Bank
@@ -506,85 +350,50 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
GetPlayer()->SendEquipError(EQUIP_ERR_NONE, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, packet.BankTab, packet.BankSlot, playerBag, playerSlotId, splitedAmount);
}
}
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
void WorldSession::HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet)
{
ObjectGuid guid;
uint8 tabId;
LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), packet.Banker .ToString().c_str(), packet.BankTab);
recvData >> guid >> tabId;
LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [%s], TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleBuyBankTab(this, tabId);
guild->HandleBuyBankTab(this, packet.BankTab);
}
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
void WorldSession::HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet)
{
ObjectGuid guid;
uint8 tabId;
std::string name, icon;
recvData >> guid >> tabId >> name >> icon;
LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [%s], TabId: %u, Name: %s, Icon: %s"
, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str());
, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.BankTab, packet.Name.c_str(), packet.Icon.c_str());
// Check for overflow
if (name.length() > 16 || icon.length() > 128)
return;
// Cleanup bad characters
cleanStr(name);
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (!packet.Name.empty() && !packet.Icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetBankTabInfo(this, tabId, name, icon);
guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
}
void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData)
void WorldSession::HandleGuildBankLogQuery(WorldPackets::Guild::GuildBankLogQuery& packet)
{
uint8 tabId;
recvData >> tabId;
LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), packet.Tab);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankLog(this, tabId);
guild->SendBankLog(this, packet.Tab);
}
void WorldSession::HandleQueryGuildBankTabText(WorldPacket& recvData)
void WorldSession::HandleQueryGuildBankTabText(WorldPackets::Guild::GuildBankTextQuery& packet)
{
uint8 tabId;
recvData >> tabId;
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), packet.Tab);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabText(this, tabId);
guild->SendBankTabText(this, packet.Tab);
}
void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvData)
void WorldSession::HandleSetGuildBankTabText(WorldPackets::Guild::GuildBankSetTabText& packet)
{
uint8 tabId;
std::string text;
recvData >> tabId >> text;
LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
// Check for overflow
if (text.length() > 500)
return;
// Cleanup bad characters
cleanStr(text);
LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), packet.Tab, packet.TabText.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SetBankTabText(tabId, text);
guild->SetBankTabText(packet.Tab, packet.TabText);
}