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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com>
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
---------
Co-authored-by: killerwife <killerwife@gmail.com>
This commit is contained in:
@@ -24,6 +24,7 @@
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#include "ScriptedGossip.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "WorldState.h"
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enum q10935Exorcism
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{
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@@ -602,6 +603,26 @@ public:
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}
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};
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struct go_magtheridons_head : public GameObjectAI
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{
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go_magtheridons_head(GameObject* gameObject) : GameObjectAI(gameObject) { }
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void InitializeAI() override
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{
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me->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE); // spawn head on spike
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me->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
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sWorldState->HandleExternalEvent(WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_SPAWN, me->GetPositionX() > 0.f ? TEAM_HORDE : TEAM_ALLIANCE);
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}
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void OnStateChanged(uint32 state, Unit* /*unit*/) override
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{
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if (state == GO_JUST_DEACTIVATED)
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{
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sWorldState->HandleExternalEvent(WORLD_STATE_CUSTOM_EVENT_ON_MAGTHERIDON_HEAD_DESPAWN, me->GetPositionX() > 0.f ? TEAM_HORDE : TEAM_ALLIANCE);
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}
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}
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};
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void AddSC_hellfire_peninsula()
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{
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// Ours
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@@ -615,4 +636,5 @@ void AddSC_hellfire_peninsula()
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new go_beacon();
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RegisterCreatureAI(npc_magister_aledis);
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RegisterGameObjectAI(go_magtheridons_head);
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}
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