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feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com>
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
---------
Co-authored-by: killerwife <killerwife@gmail.com>
This commit is contained in:
@@ -49,6 +49,7 @@
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSocket.h"
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#include "WorldState.h"
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#include <zlib.h>
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#include "BanMgr.h"
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@@ -617,6 +618,7 @@ void WorldSession::LogoutPlayer(bool save)
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_player->RepopAtGraveyard();
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sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
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sWorldState->HandlePlayerLeaveZone(_player, static_cast<WorldStateZoneId>(_player->GetZoneId()));
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// pussywizard: remove from battleground queues on logout
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for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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