mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 08:33:47 +00:00
feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com>
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
---------
Co-authored-by: killerwife <killerwife@gmail.com>
This commit is contained in:
@@ -28,6 +28,7 @@
|
||||
#include "Spell.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "WorldState.h"
|
||||
|
||||
// Checks if object meets the condition
|
||||
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
|
||||
@@ -570,6 +571,11 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
|
||||
condMeets = unit->IsCharmed();
|
||||
break;
|
||||
}
|
||||
case CONDITION_WORLD_SCRIPT:
|
||||
{
|
||||
condMeets = sWorldState->IsConditionFulfilled(static_cast<WorldStateCondition>(ConditionValue1), static_cast<WorldStateConditionState>(ConditionValue2));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
condMeets = false;
|
||||
break;
|
||||
@@ -770,6 +776,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
|
||||
case CONDITION_CHARMED:
|
||||
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
|
||||
break;
|
||||
case CONDITION_WORLD_SCRIPT:
|
||||
mask |= GRID_MAP_TYPE_MASK_ALL;
|
||||
break;
|
||||
default:
|
||||
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user