fix(Script/BWL): Fix initial shadowflame timers (#11443)

This commit is contained in:
temperrr
2022-04-20 14:10:31 +02:00
committed by GitHub
parent 61de612641
commit 343732ee0b
3 changed files with 6 additions and 6 deletions

View File

@@ -61,7 +61,7 @@ public:
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SHADOWFLAME, 10000, 20000);
events.ScheduleEvent(EVENT_SHADOWFLAME, 18000);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
events.ScheduleEvent(EVENT_SHADOWOFEBONROC, 8000, 10000);
}
@@ -82,7 +82,7 @@ public:
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, 10000, 20000);
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(15000, 25000));
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);

View File

@@ -46,7 +46,7 @@ public:
{
BossAI::EnterCombat(who);
events.ScheduleEvent(EVENT_SHADOWFLAME, 10000, 20000);
events.ScheduleEvent(EVENT_SHADOWFLAME, 18000);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
events.ScheduleEvent(EVENT_FLAMEBUFFET, 5000);
}
@@ -67,7 +67,7 @@ public:
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, 10000, 20000);
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(15000, 25000));
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);

View File

@@ -51,7 +51,7 @@ public:
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_SHADOWFLAME, 10000, 20000);
events.ScheduleEvent(EVENT_SHADOWFLAME, 18000);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
events.ScheduleEvent(EVENT_FRENZY, 10000);
}
@@ -72,7 +72,7 @@ public:
{
case EVENT_SHADOWFLAME:
DoCastVictim(SPELL_SHADOWFLAME);
events.ScheduleEvent(EVENT_SHADOWFLAME, 10000, 20000);
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(15000, 25000));
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);