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fix(Core): Build (#13425)
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@@ -993,7 +993,7 @@ public:
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player->m_Events.AddEventAtOffset([player, cthun]()
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{
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if (Creature* trigger = player->FindNearestCreature(NPC_EXIT_TRIGGER, 10.0f))
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if (player->FindNearestCreature(NPC_EXIT_TRIGGER, 10.0f))
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{
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player->JumpTo(0.0f, 80.0f, false);
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