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refactor(Core/Misc): Define & Rename Attributes and flags (#5193)
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@@ -1178,7 +1178,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
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if (Creature* Patient = me->SummonCreature(patientEntry, point->x, point->y, point->z, point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
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{
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//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
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Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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Patients.push_back(Patient->GetGUID());
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CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
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