refactor(Core/Misc): Define & Rename Attributes and flags (#5193)

This commit is contained in:
Kitzunu
2021-04-15 14:16:39 +02:00
committed by GitHub
parent 0a12aed4bb
commit 33aeadf8b6
27 changed files with 224 additions and 224 deletions

View File

@@ -180,7 +180,7 @@ uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result,
else
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
// this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
@@ -188,7 +188,7 @@ uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result,
pet->SetSheath(SHEATH_STATE_MELEE);
pet->SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
// this enables popup window (pet abandon, cancel)
pet->SetMaxPower(POWER_HAPPINESS, pet->GetCreatePowers(POWER_HAPPINESS));
pet->SetPower(POWER_HAPPINESS, fields[12].GetUInt32());