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refactor(Core/Misc): Define & Rename Attributes and flags (#5193)
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@@ -980,7 +980,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
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}
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else if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE) // Xinef: Add ghost visibility for ghost units
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else if (cinfo->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS) // Xinef: Add ghost visibility for ghost units
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
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if (Entry == VISUAL_WAYPOINT)
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