refactor(Core/Misc): Define & Rename Attributes and flags (#5193)

This commit is contained in:
Kitzunu
2021-04-15 14:16:39 +02:00
committed by GitHub
parent 0a12aed4bb
commit 33aeadf8b6
27 changed files with 224 additions and 224 deletions

View File

@@ -616,7 +616,7 @@ void SmartAI::EnterEvadeMode()
if (!me->IsAlive() || me->IsInEvadeMode())
return;
if (IS_PLAYER_GUID(me->GetCharmerGUID()) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
if (IS_PLAYER_GUID(me->GetCharmerGUID()) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
{
me->AttackStop();
return;
@@ -783,7 +783,7 @@ void SmartAI::JustSummoned(Creature* creature)
void SmartAI::AttackStart(Unit* who)
{
// xinef: dont allow charmed npcs to act on their own
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
{
if (who && mCanAutoAttack)
me->Attack(who, true);