feat(Core/Scripts): Optimize ArenaTeamScript need#18672 (#18699)

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天鹿
2024-04-12 04:09:47 +08:00
committed by GitHub
parent e28a432fa2
commit 33592f93cf
2 changed files with 24 additions and 24 deletions

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@@ -21,48 +21,38 @@
void ScriptMgr::OnGetSlotByType(const uint32 type, uint8& slot) void ScriptMgr::OnGetSlotByType(const uint32 type, uint8& slot)
{ {
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script) CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_SLOT_BY_TYPE, script->OnGetSlotByType(type, slot));
{
script->OnGetSlotByType(type, slot);
});
} }
void ScriptMgr::OnGetArenaPoints(ArenaTeam* at, float& points) void ScriptMgr::OnGetArenaPoints(ArenaTeam* at, float& points)
{ {
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script) CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_ARENA_POINTS, script->OnGetArenaPoints(at, points));
{
script->OnGetArenaPoints(at, points);
});
} }
void ScriptMgr::OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32& queueTypeID) void ScriptMgr::OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32& queueTypeID)
{ {
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script) CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_TYPEID_TO_QUEUEID, script->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID));
{
script->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID);
});
} }
void ScriptMgr::OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8& ArenaType) void ScriptMgr::OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8& ArenaType)
{ {
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script) CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_QUEUEID_TO_ARENA_TYPE, script->OnQueueIdToArenaType(bgQueueTypeId, ArenaType));
{
script->OnQueueIdToArenaType(bgQueueTypeId, ArenaType);
});
} }
void ScriptMgr::OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPlayerPerTeam) void ScriptMgr::OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPlayerPerTeam)
{ {
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script) CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_SET_ARENA_MAX_PLAYERS_PER_TEAM, script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam));
{
script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam);
});
} }
ArenaTeamScript::ArenaTeamScript(const char* name) ArenaTeamScript::ArenaTeamScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name) : ScriptObject(name, ARENATEAMHOOK_END)
{ {
ScriptRegistry<ArenaTeamScript>::AddScript(this); // If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < ARENATEAMHOOK_END; i++)
enabledHooks.emplace_back(i);
ScriptRegistry<ArenaTeamScript>::AddScript(this, std::move(enabledHooks));
} }
template class AC_GAME_API ScriptRegistry<ArenaTeamScript>; template class AC_GAME_API ScriptRegistry<ArenaTeamScript>;

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@@ -21,10 +21,20 @@
#include "Battleground.h" #include "Battleground.h"
#include "ScriptObject.h" #include "ScriptObject.h"
enum ArenaTeamHook
{
ARENATEAMHOOK_ON_GET_SLOT_BY_TYPE,
ARENATEAMHOOK_ON_GET_ARENA_POINTS,
ARENATEAMHOOK_ON_TYPEID_TO_QUEUEID,
ARENATEAMHOOK_ON_QUEUEID_TO_ARENA_TYPE,
ARENATEAMHOOK_ON_SET_ARENA_MAX_PLAYERS_PER_TEAM,
ARENATEAMHOOK_END
};
class ArenaTeamScript : public ScriptObject class ArenaTeamScript : public ScriptObject
{ {
protected: protected:
ArenaTeamScript(const char* name); ArenaTeamScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public: public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }; [[nodiscard]] bool IsDatabaseBound() const override { return false; };