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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripts): Optimize ArenaTeamScript need#18672 (#18699)
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@@ -21,48 +21,38 @@
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void ScriptMgr::OnGetSlotByType(const uint32 type, uint8& slot)
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{
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ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
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{
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script->OnGetSlotByType(type, slot);
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});
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CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_SLOT_BY_TYPE, script->OnGetSlotByType(type, slot));
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}
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void ScriptMgr::OnGetArenaPoints(ArenaTeam* at, float& points)
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{
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ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
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{
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script->OnGetArenaPoints(at, points);
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});
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CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_ARENA_POINTS, script->OnGetArenaPoints(at, points));
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}
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void ScriptMgr::OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32& queueTypeID)
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{
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ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
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{
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script->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID);
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});
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CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_TYPEID_TO_QUEUEID, script->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID));
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}
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void ScriptMgr::OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8& ArenaType)
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{
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ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
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{
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script->OnQueueIdToArenaType(bgQueueTypeId, ArenaType);
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});
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CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_QUEUEID_TO_ARENA_TYPE, script->OnQueueIdToArenaType(bgQueueTypeId, ArenaType));
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}
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void ScriptMgr::OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPlayerPerTeam)
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{
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ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
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{
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script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam);
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});
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CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_SET_ARENA_MAX_PLAYERS_PER_TEAM, script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam));
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}
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ArenaTeamScript::ArenaTeamScript(const char* name)
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: ScriptObject(name)
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ArenaTeamScript::ArenaTeamScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, ARENATEAMHOOK_END)
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{
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ScriptRegistry<ArenaTeamScript>::AddScript(this);
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < ARENATEAMHOOK_END; i++)
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enabledHooks.emplace_back(i);
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ScriptRegistry<ArenaTeamScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<ArenaTeamScript>;
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@@ -21,10 +21,20 @@
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#include "Battleground.h"
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#include "ScriptObject.h"
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enum ArenaTeamHook
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{
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ARENATEAMHOOK_ON_GET_SLOT_BY_TYPE,
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ARENATEAMHOOK_ON_GET_ARENA_POINTS,
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ARENATEAMHOOK_ON_TYPEID_TO_QUEUEID,
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ARENATEAMHOOK_ON_QUEUEID_TO_ARENA_TYPE,
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ARENATEAMHOOK_ON_SET_ARENA_MAX_PLAYERS_PER_TEAM,
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ARENATEAMHOOK_END
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};
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class ArenaTeamScript : public ScriptObject
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{
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protected:
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ArenaTeamScript(const char* name);
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ArenaTeamScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; };
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