feat(Core/Scripts): Optimize ArenaTeamScript need#18672 (#18699)

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天鹿
2024-04-12 04:09:47 +08:00
committed by GitHub
parent e28a432fa2
commit 33592f93cf
2 changed files with 24 additions and 24 deletions

View File

@@ -21,48 +21,38 @@
void ScriptMgr::OnGetSlotByType(const uint32 type, uint8& slot)
{
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
{
script->OnGetSlotByType(type, slot);
});
CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_SLOT_BY_TYPE, script->OnGetSlotByType(type, slot));
}
void ScriptMgr::OnGetArenaPoints(ArenaTeam* at, float& points)
{
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
{
script->OnGetArenaPoints(at, points);
});
CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_GET_ARENA_POINTS, script->OnGetArenaPoints(at, points));
}
void ScriptMgr::OnArenaTypeIDToQueueID(const BattlegroundTypeId bgTypeId, const uint8 arenaType, uint32& queueTypeID)
{
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
{
script->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID);
});
CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_TYPEID_TO_QUEUEID, script->OnTypeIDToQueueID(bgTypeId, arenaType, queueTypeID));
}
void ScriptMgr::OnArenaQueueIdToArenaType(const BattlegroundQueueTypeId bgQueueTypeId, uint8& ArenaType)
{
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
{
script->OnQueueIdToArenaType(bgQueueTypeId, ArenaType);
});
CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_QUEUEID_TO_ARENA_TYPE, script->OnQueueIdToArenaType(bgQueueTypeId, ArenaType));
}
void ScriptMgr::OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPlayerPerTeam)
{
ExecuteScript<ArenaTeamScript>([&](ArenaTeamScript* script)
{
script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam);
});
CALL_ENABLED_HOOKS(ArenaTeamScript, ARENATEAMHOOK_ON_SET_ARENA_MAX_PLAYERS_PER_TEAM, script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam));
}
ArenaTeamScript::ArenaTeamScript(const char* name)
: ScriptObject(name)
ArenaTeamScript::ArenaTeamScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, ARENATEAMHOOK_END)
{
ScriptRegistry<ArenaTeamScript>::AddScript(this);
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < ARENATEAMHOOK_END; i++)
enabledHooks.emplace_back(i);
ScriptRegistry<ArenaTeamScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<ArenaTeamScript>;

View File

@@ -21,10 +21,20 @@
#include "Battleground.h"
#include "ScriptObject.h"
enum ArenaTeamHook
{
ARENATEAMHOOK_ON_GET_SLOT_BY_TYPE,
ARENATEAMHOOK_ON_GET_ARENA_POINTS,
ARENATEAMHOOK_ON_TYPEID_TO_QUEUEID,
ARENATEAMHOOK_ON_QUEUEID_TO_ARENA_TYPE,
ARENATEAMHOOK_ON_SET_ARENA_MAX_PLAYERS_PER_TEAM,
ARENATEAMHOOK_END
};
class ArenaTeamScript : public ScriptObject
{
protected:
ArenaTeamScript(const char* name);
ArenaTeamScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; };