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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/Player.h # src/server/game/Entities/Unit/Unit.h
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@@ -1061,6 +1061,8 @@ public:
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void UpdateSaveToDb(bool enable);
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void SavingStateOnDB();
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std::string GetDebugInfo() const override;
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protected:
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bool AIM_Initialize();
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GameObjectModel* CreateModel();
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