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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/RuinsOfAhnQiraj): Use proper spells to spawn Ayamiss larv… (#12665)
* fix(Scripts/RuinsOfAhnQiraj): Use proper spells to spawn Ayamiss larvaes and correct landing behavior * fix ayamiss landing and evade * larvae spells * Update boss_ayamiss.cpp * Update boss_ayamiss.cpp * fix: spawn wasps up in the air * ctm
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@@ -22,55 +22,56 @@
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enum Spells
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{
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SPELL_STINGER_SPRAY = 25749,
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SPELL_POISON_STINGER = 25748,
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SPELL_PARALYZE = 25725,
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SPELL_FRENZY = 8269,
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SPELL_LASH = 25852,
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SPELL_FEED = 25721
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SPELL_STINGER_SPRAY = 25749,
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SPELL_POISON_STINGER = 25748,
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SPELL_PARALYZE = 25725,
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SPELL_FRENZY = 8269,
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SPELL_LASH = 25852,
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SPELL_FEED = 25721,
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// Server-side spells
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SPELL_SUMMON_LARVA_A = 26538,
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SPELL_SUMMON_LARVA_B = 26539,
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SPELL_LARVA_AGGRO_EFFECT = 25724, // Unknown purpose
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SPELL_LARVA_FEAR_EFFECT = 25726, // Unknown purpose
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};
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enum Events
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{
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EVENT_STINGER_SPRAY = 1,
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EVENT_POISON_STINGER = 2,
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EVENT_SUMMON_SWARMER = 3,
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EVENT_SWARMER_ATTACK = 4,
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EVENT_PARALYZE = 5,
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EVENT_LASH = 6
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EVENT_STINGER_SPRAY = 1,
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EVENT_POISON_STINGER = 2,
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EVENT_SUMMON_SWARMER = 3,
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EVENT_SWARMER_ATTACK = 4,
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EVENT_PARALYZE = 5,
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EVENT_LASH = 6
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};
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enum Emotes
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{
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EMOTE_FRENZY = 0
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EMOTE_FRENZY = 0
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};
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enum Phases
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{
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PHASE_AIR = 0,
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PHASE_GROUND = 1
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PHASE_AIR = 0,
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PHASE_GROUND = 1
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};
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enum Points
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{
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POINT_AIR = 0,
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POINT_GROUND = 1,
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POINT_PARALYZE = 2
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POINT_AIR = 0,
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POINT_GROUND = 2,
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POINT_PARALYZE = 2
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};
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const Position AyamissAirPos = { -9689.292f, 1547.912f, 48.02729f, 0.0f };
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const Position AltarPos = { -9717.18f, 1517.72f, 27.4677f, 0.0f };
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/// @todo These below are probably incorrect, taken from SD2
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const Position SwarmerPos = { -9647.352f, 1578.062f, 55.32f, 0.0f };
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const Position LarvaPos[2] =
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{
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{ -9674.4707f, 1528.4133f, 22.457f, 0.0f },
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{ -9701.6005f, 1566.9993f, 24.118f, 0.0f }
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};
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struct boss_ayamiss : public BossAI
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{
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boss_ayamiss(Creature* creature) : BossAI(creature, DATA_AYAMISS) {}
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boss_ayamiss(Creature* creature) : BossAI(creature, DATA_AYAMISS) { homePos = creature->GetHomePosition(); }
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void Reset() override
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{
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@@ -103,23 +104,28 @@ struct boss_ayamiss : public BossAI
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE)
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if (type == POINT_MOTION_TYPE && id == POINT_AIR)
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{
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switch (id)
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me->AddUnitState(UNIT_STATE_ROOT);
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}
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else if (type == WAYPOINT_MOTION_TYPE && id == POINT_GROUND)
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{
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SetCombatMovement(true);
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me->m_Events.AddEventAtOffset([this]()
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{
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case POINT_AIR:
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me->AddUnitState(UNIT_STATE_ROOT);
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break;
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case POINT_GROUND:
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if (me->GetVictim())
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{
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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}
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}
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}, 1s);
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}
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->SetHomePosition(homePos);
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BossAI::EnterEvadeMode(why);
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}
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@@ -136,25 +142,21 @@ struct boss_ayamiss : public BossAI
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me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
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if (_phase == PHASE_AIR && me->HealthBelowPctDamaged(70, damage))
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{
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_phase = PHASE_GROUND;
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SetCombatMovement(true);
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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if (Unit* victim = me->GetVictim())
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{
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Position victimPos = victim->GetPosition();
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me->GetMotionMaster()->MovePoint(POINT_GROUND, victimPos);
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}
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
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events.ScheduleEvent(EVENT_LASH, 5s, 8s);
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events.CancelEvent(EVENT_POISON_STINGER);
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DoResetThreat();
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}
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if (!_enraged && me->GetHealthPct() < 20.0f)
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if (!_enraged && me->HealthBelowPctDamaged(20, damage))
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{
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DoCastSelf(SPELL_FRENZY);
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Talk(EMOTE_FRENZY);
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@@ -183,10 +185,9 @@ struct boss_ayamiss : public BossAI
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case EVENT_PARALYZE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0, true))
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{
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DoCast(target, SPELL_PARALYZE);
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DoCast(target, SPELL_PARALYZE, true);
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instance->SetGuidData(DATA_PARALYZED, target->GetGUID());
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uint8 index = urand(0, 1);
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me->SummonCreature(NPC_LARVA, LarvaPos[index], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
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DoCastAOE(RAND(SPELL_SUMMON_LARVA_A, SPELL_SUMMON_LARVA_B), true);
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}
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events.ScheduleEvent(EVENT_PARALYZE, 15s);
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break;
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@@ -206,8 +207,13 @@ struct boss_ayamiss : public BossAI
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break;
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case EVENT_SUMMON_SWARMER:
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{
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Position Pos = me->GetRandomPoint(SwarmerPos, 80.0f);
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me->SummonCreature(NPC_SWARMER, Pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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Position const offset = { 0.0f, 0.0f, 20.0f, 0.0f };
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Position spawnpos = me->GetRandomPoint(SwarmerPos, 80.0f);
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spawnpos.RelocateOffset(offset);
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if (Creature* wasp = me->SummonCreature(NPC_SWARMER, spawnpos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
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{
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wasp->GetMotionMaster()->MoveRandom(10.0f);
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}
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events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5s);
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break;
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}
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@@ -223,6 +229,7 @@ private:
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GuidList _swarmers;
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uint8 _phase;
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bool _enraged;
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Position homePos;
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};
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struct npc_hive_zara_larva : public ScriptedAI
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