refactor(Core/Unit): minor changes for the combat system (#11904)

Cherry-pick from TC: https://github.com/TrinityCore/TrinityCore/pull/19966

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
This commit is contained in:
Maelthyr
2022-06-14 00:40:29 +02:00
committed by GitHub
parent bf04f280d2
commit 32334f5f14
11 changed files with 39 additions and 42 deletions

View File

@@ -13150,7 +13150,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
creature->AI()->EnterCombat(enemy);
if (creature->GetFormation())
creature->GetFormation()->MemberAttackStart(creature, enemy);
creature->GetFormation()->MemberEngagingTarget(creature, enemy);
}
creature->RefreshSwimmingFlag();