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refactor(Core/Unit): minor changes for the combat system (#11904)
Cherry-pick from TC: https://github.com/TrinityCore/TrinityCore/pull/19966 Co-authored-by: Treeston <treeston.nmoc@gmail.com>
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@@ -574,7 +574,7 @@ void BossAI::TeleportCheaters()
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void BossAI::JustSummoned(Creature* summon)
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{
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summons.Summon(summon);
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if (me->IsInCombat())
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if (me->IsEngaged())
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DoZoneInCombat(summon);
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}
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