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Core/Events: announce event system improvement. (#1228)
* DB: update timestamps for #1187
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@@ -55,6 +55,7 @@ struct GameEventData
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GameEventConditionMap conditions; // conditions to finish
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std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
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std::string description;
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uint8 announce; // if 0 dont announce, if 1 announce, if 2 take config value
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bool isValid() const { return length > 0 || state > GAMEEVENT_NORMAL; }
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};
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