diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 95de6bc40..59b0686d1 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -381,6 +381,8 @@ struct npc_zuljin_vortex : public ScriptedAI me->SetSpeed(MOVE_RUN, 1.0f); me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); DoZoneInCombat(); + // Start attacking random target + ChangeToNewPlayer(); } void SpellHit(Unit* caster, SpellInfo const* spell) override @@ -389,13 +391,22 @@ struct npc_zuljin_vortex : public ScriptedAI DoCast(caster, SPELL_ZAP_DAMAGE, true); } + void ChangeToNewPlayer() + { + DoResetThreatList(); + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true)) + { + me->AddThreat(target, 10000000.0f); + } + } + void UpdateAI(uint32 /*diff*/) override { UpdateVictim(); //if the vortex reach the target, it change his target to another player if (me->IsWithinMeleeRange(me->GetVictim())) - AttackStart(SelectTarget(SelectTargetMethod::Random, 0)); + ChangeToNewPlayer(); } };