refactor(Core): remove some unused variables (#18538)

- let's get rid of some compiler warnings
This commit is contained in:
sudlud
2024-03-13 10:52:43 +01:00
committed by GitHub
parent fbfa2c21f3
commit 307c1ab09d
3 changed files with 0 additions and 13 deletions

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@@ -212,11 +212,9 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
}
data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
uint32 count = 0;
for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI)
{
++count;
QuestMenuItem const& item = _questMenu.GetItem(iI);
uint32 questID = item.QuestId;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))