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fix(Core/Items): armor type requirement for needing items in LFG grou… (#7523)
- Closes #7467
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@@ -817,6 +817,9 @@ struct ItemTemplate
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[[nodiscard]] bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
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[[nodiscard]] bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAG_CONJURED); }
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[[nodiscard]] bool HasStat(ItemModType stat) const;
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[[nodiscard]] bool HasSpellPowerStat() const;
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void InitializeQueryData();
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};
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