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fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (#23346)
Co-authored-by: treeston <treeston.mmoc@gmail.com> Co-authored-by: Trisjdc <trisjdc@gmail.com> Co-authored-by: QAston <none@none> Co-authored-by: ariel- <ariel-@users.noreply.github.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Jelle Meeus <sogladev@gmail.com>
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@@ -570,14 +570,6 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
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});
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// Blessing of sanctuary stats
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ApplySpellFix({ 67480 }, [](SpellInfo* spellInfo)
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{
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spellInfo->Effects[EFFECT_0].MiscValue = -1;
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spellInfo->SpellFamilyName = SPELLFAMILY_UNK1; // allows stacking
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spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_DUMMY; // just a marker
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});
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ApplySpellFix({
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6940, // Hand of Sacrifice
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64205 // Divine Sacrifice
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