mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-05 20:13:48 +00:00
refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
This commit is contained in:
@@ -414,7 +414,7 @@ public:
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{
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//Count alive players
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uint8 count = 0;
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std::list<HostileReference*> const t_list = me->getThreatManager().getThreatList();
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std::list<HostileReference*> const t_list = me->getThreatMgr().getThreatList();
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if (!t_list.empty())
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{
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for (HostileReference const* reference : t_list)
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@@ -3,7 +3,7 @@
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*/
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#include "GameObjectAI.h"
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#include "MapManager.h"
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#include "MapMgr.h"
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#include "Player.h"
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#include "ruby_sanctum.h"
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#include "ScriptedCreature.h"
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@@ -1145,7 +1145,7 @@ public:
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GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
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GetTarget()->GetMotionMaster()->Clear();
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GetTarget()->getThreatManager().clearReferences();
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GetTarget()->getThreatMgr().clearReferences();
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GetTarget()->RemoveAllAttackers();
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GetTarget()->AttackStop();
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}
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@@ -1155,7 +1155,7 @@ public:
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GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
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GetTarget()->GetMotionMaster()->Clear();
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GetTarget()->getThreatManager().clearReferences();
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GetTarget()->getThreatMgr().clearReferences();
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GetTarget()->RemoveAllAttackers();
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GetTarget()->AttackStop();
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}
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@@ -142,7 +142,7 @@ public:
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me->setFaction(35);
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events.Reset();
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Talk(TEXT_EADRIC_DEATH);
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me->getThreatManager().clearReferences();
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me->getThreatMgr().clearReferences();
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me->SetRegeneratingHealth(false);
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_EnterEvadeMode();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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@@ -289,7 +289,7 @@ public:
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me->setFaction(35);
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events.Reset();
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Talk(TEXT_PALETRESS_DEATH);
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me->getThreatManager().clearReferences();
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me->getThreatMgr().clearReferences();
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me->SetRegeneratingHealth(false);
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_EnterEvadeMode();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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@@ -146,7 +146,7 @@ public:
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void Reset() override
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{
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me->SetReactState(REACT_PASSIVE);
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me->getHostileRefManager().setOnlineOfflineState(false);
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me->getHostileRefMgr().setOnlineOfflineState(false);
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}
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void OnCharmed(bool apply) override
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@@ -283,7 +283,7 @@ public:
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uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
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if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
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{
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me->getThreatManager().resetAllAggro();
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me->getThreatMgr().resetAllAggro();
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me->AddThreat(target, 10000.0f);
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AttackStart(target);
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me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
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@@ -736,7 +736,7 @@ public:
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uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
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if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
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{
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me->getThreatManager().resetAllAggro();
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me->getThreatMgr().resetAllAggro();
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me->AddThreat(target, 10000.0f);
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AttackStart(target);
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me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
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@@ -89,16 +89,16 @@ struct boss_faction_championsAI : public ScriptedAI
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void RecalculateThreat()
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{
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ThreatContainer::StorageType const& tList = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
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for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
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{
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Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
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if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->getThreatManager().getThreat(pUnit) )
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if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->getThreatMgr().getThreat(pUnit) )
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{
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float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
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me->getThreatManager().modifyThreatPercent(pUnit, -100);
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//me->getThreatManager().doAddThreat(pUnit, 10000000.0f * threatMod);
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if (HostileReference* ref = me->getThreatManager().getOnlineContainer().getReferenceByTarget(pUnit))
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me->getThreatMgr().modifyThreatPercent(pUnit, -100);
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//me->getThreatMgr().doAddThreat(pUnit, 10000000.0f * threatMod);
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if (HostileReference* ref = me->getThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
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ref->addThreat(10000000.0f * threatMod);
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}
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}
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@@ -164,7 +164,7 @@ struct boss_faction_championsAI : public ScriptedAI
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uint32 EnemiesInRange(float distance)
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{
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ThreatContainer::StorageType const& tList = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
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uint32 count = 0;
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Unit* target;
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for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
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@@ -178,7 +178,7 @@ struct boss_faction_championsAI : public ScriptedAI
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Unit* SelectEnemyCaster(bool casting, float range)
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{
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ThreatContainer::StorageType const& tList = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
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Unit* target;
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for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
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{
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@@ -148,7 +148,7 @@ public:
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if (me->HealthBelowPct(50))
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{
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Talk(SAY_FLESH);
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me->getThreatManager().resetAllAggro();
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me->getThreatMgr().resetAllAggro();
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me->CastSpell((Unit*)nullptr, SPELL_TURN_FLESH, false);
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events.Reset();
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@@ -244,7 +244,7 @@ public:
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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PreventDefaultAction();
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GetUnitOwner()->getThreatManager().resetAllAggro();
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GetUnitOwner()->getThreatMgr().resetAllAggro();
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GetUnitOwner()->GetMotionMaster()->Clear();
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GetUnitOwner()->CastSpell((Unit*)nullptr, SPELL_TURN_BONES, false);
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GetUnitOwner()->GetAI()->DoAction(ACTION_TURN_BONES);
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@@ -3,7 +3,7 @@
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*/
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#include "halls_of_reflection.h"
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#include "MapManager.h"
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#include "MapMgr.h"
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#include "Transport.h"
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class UtherBatteredHiltEvent : public BasicEvent
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@@ -3,7 +3,7 @@
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*/
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#include "CreatureGroups.h"
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#include "MapManager.h"
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#include "MapMgr.h"
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#include "PassiveAI.h"
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#include "pit_of_saron.h"
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#include "Player.h"
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@@ -112,7 +112,7 @@ public:
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case EVENT_ECK_SPRING:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f, true))
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{
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me->getThreatManager().resetAllAggro();
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me->getThreatMgr().resetAllAggro();
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me->AddThreat(target, 500.0f);
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me->CastSpell(target, SPELL_ECK_SPRING, false);
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}
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@@ -322,7 +322,7 @@ public:
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if (Player* p = itr->GetSource())
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if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 70.0f)
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{
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float th = me->getThreatManager().getThreatWithoutTemp(p);
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float th = me->getThreatMgr().getThreatWithoutTemp(p);
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if (!target || th > maxThreat)
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{
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target = p;
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@@ -286,7 +286,7 @@ public:
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if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA))
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{
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// reset threat
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ThreatContainer::StorageType const& threatlist = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType const& threatlist = me->getThreatMgr().getThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid());
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@@ -917,7 +917,7 @@ public:
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ScriptedAI::AttackStart(who);
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if (!targetGUID)
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{
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me->getThreatManager().resetAllAggro();
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me->getThreatMgr().resetAllAggro();
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me->AddThreat(who, 1000000.0f);
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targetGUID = who->GetGUID();
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}
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@@ -3,7 +3,7 @@
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*/
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#include "icecrown_citadel.h"
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#include "MapManager.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "PassiveAI.h"
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#include "Player.h"
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@@ -485,7 +485,7 @@ public:
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bool Execute(uint64 /*time*/, uint32 /*diff*/) override
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{
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_owner->SetReactState(REACT_AGGRESSIVE);
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if (!_owner->getThreatManager().isThreatListEmpty())
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if (!_owner->getThreatMgr().isThreatListEmpty())
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if (Unit* target = _owner->SelectVictim())
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_owner->AI()->AttackStart(target);
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if (!_owner->GetVictim())
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@@ -2366,7 +2366,7 @@ public:
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{
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me->SetControlled(false, UNIT_STATE_ROOT);
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if (!me->getThreatManager().isThreatListEmpty())
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if (!me->getThreatMgr().isThreatListEmpty())
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if (Unit* target = me->SelectVictim())
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AttackStart(target);
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if (!me->GetVictim())
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@@ -572,7 +572,7 @@ public:
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{
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checkTimer = 3000;
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me->SetInCombatWithZone();
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ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
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if (!threatList.empty())
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for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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if (Unit* target = (*itr)->getTarget())
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@@ -1761,15 +1761,15 @@ public:
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me->GetPosition(&myPos);
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me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
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c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
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const ThreatContainer::StorageType me_tl = me->getThreatManager().getThreatList();
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const ThreatContainer::StorageType target_tl = c->getThreatManager().getThreatList();
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const ThreatContainer::StorageType me_tl = me->getThreatMgr().getThreatList();
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const ThreatContainer::StorageType target_tl = c->getThreatMgr().getThreatList();
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DoResetThreat();
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for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
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me->getThreatManager().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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me->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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c->getThreatManager().resetAllAggro();
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c->getThreatMgr().resetAllAggro();
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for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
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c->getThreatManager().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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c->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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}
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}
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@@ -436,10 +436,10 @@ public:
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{
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me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
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}
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me->getThreatManager().resetAggro(NotOnSameSide(me));
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me->getThreatMgr().resetAggro(NotOnSameSide(me));
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
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{
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me->getThreatManager().addThreat(pTarget, 100.0f);
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me->getThreatMgr().addThreat(pTarget, 100.0f);
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AttackStart(pTarget);
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}
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events.RepeatEvent(20000);
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@@ -425,7 +425,7 @@ public:
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case EVENT_DETONATE_MANA:
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{
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std::vector<Unit*> unitList;
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ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
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for (auto itr : threatList)
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{
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if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER
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@@ -115,8 +115,8 @@ public:
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std::list<Unit*> meleeRangeTargets;
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Unit* finalTarget = nullptr;
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uint8 counter = 0;
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auto i = me->getThreatManager().getThreatList().begin();
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for (; i != me->getThreatManager().getThreatList().end(); ++i, ++counter)
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auto i = me->getThreatMgr().getThreatList().begin();
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for (; i != me->getThreatMgr().getThreatList().end(); ++i, ++counter)
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{
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// Gather all units with melee range
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Unit* target = (*i)->getTarget();
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@@ -308,8 +308,8 @@ public:
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}
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std::vector<Unit*> targets;
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auto i = me->getThreatManager().getThreatList().begin();
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for (; i != me->getThreatManager().getThreatList().end(); ++i)
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auto i = me->getThreatMgr().getThreatList().begin();
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for (; i != me->getThreatMgr().getThreatList().end(); ++i)
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{
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if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
|
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{
|
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|
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@@ -541,17 +541,17 @@ public:
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if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
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return;
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float threatFeugen = feugen->getThreatManager().getThreat(feugen->GetVictim());
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float threatStalagg = me->getThreatManager().getThreat(me->GetVictim());
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float threatFeugen = feugen->getThreatMgr().getThreat(feugen->GetVictim());
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float threatStalagg = me->getThreatMgr().getThreat(me->GetVictim());
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Unit* tankFeugen = feugen->GetVictim();
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Unit* tankStalagg = me->GetVictim();
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feugen->getThreatManager().modifyThreatPercent(tankFeugen, -100);
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feugen->getThreatMgr().modifyThreatPercent(tankFeugen, -100);
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feugen->AddThreat(tankStalagg, threatFeugen);
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feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
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feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
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me->getThreatManager().modifyThreatPercent(tankStalagg, -100);
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me->getThreatMgr().modifyThreatPercent(tankStalagg, -100);
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me->AddThreat(tankFeugen, threatStalagg);
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me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
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DoAction(ACTION_MAGNETIC_PULL);
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@@ -3,7 +3,7 @@
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*/
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#include "GameObjectAI.h"
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#include "MapManager.h"
|
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#include "MapMgr.h"
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#include "MoveSplineInit.h"
|
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#include "ObjectMgr.h"
|
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#include "PassiveAI.h"
|
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|
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@@ -1655,7 +1655,7 @@ public:
|
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if (!target || !caster)
|
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return;
|
||||
|
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caster->getThreatManager().resetAllAggro();
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caster->getThreatMgr().resetAllAggro();
|
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caster->GetAI()->AttackStart(target); // Chase target
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caster->AddThreat(target, 10000000.0f);
|
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}
|
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|
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@@ -3,7 +3,7 @@
|
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*/
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|
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#include "AccountMgr.h"
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#include "BanManager.h"
|
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#include "BanMgr.h"
|
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#include "PassiveAI.h"
|
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#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
@@ -133,7 +133,7 @@ public:
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heat->ModStackAmount(-1);
|
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}
|
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me->CastSpell(me, SPELL_MOLTEN, true);
|
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me->getThreatManager().resetAllAggro();
|
||||
me->getThreatMgr().resetAllAggro();
|
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}
|
||||
}
|
||||
}
|
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|
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@@ -642,7 +642,7 @@ public:
|
||||
|
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bool operator() (WorldObject* target) const
|
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{
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if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
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if (target == _victim && _me->getThreatMgr().getThreatList().size() > 1)
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return true;
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|
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if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Originally written by Pussywizard - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
|
||||
*/
|
||||
|
||||
#include "MapManager.h"
|
||||
#include "MapMgr.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellScript.h"
|
||||
#include "ulduar.h"
|
||||
#include "WaypointManager.h"
|
||||
#include "WaypointMgr.h"
|
||||
|
||||
#define SPELL_FLAMEBUFFET_10 64016
|
||||
#define SPELL_FLAMEBUFFET_25 64023
|
||||
|
||||
@@ -1142,7 +1142,7 @@ public:
|
||||
}
|
||||
}
|
||||
_playerAttack = true;
|
||||
me->getThreatManager().resetAllAggro();
|
||||
me->getThreatMgr().resetAllAggro();
|
||||
me->CallForHelp(40.0f);
|
||||
AttackStart(who);
|
||||
}
|
||||
|
||||
@@ -178,7 +178,7 @@ public:
|
||||
if (switchTimer >= 10000)
|
||||
{
|
||||
switchTimer = 0;
|
||||
me->getThreatManager().resetAllAggro();
|
||||
me->getThreatMgr().resetAllAggro();
|
||||
if (Player* player = SelectTargetFromPlayerList(100.0f))
|
||||
me->AddThreat(player, 100000.0f);
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ EndContentData */
|
||||
#include "SpellAuras.h"
|
||||
#include "SpellScript.h"
|
||||
#include "Vehicle.h"
|
||||
#include "WaypointManager.h"
|
||||
#include "WaypointMgr.h"
|
||||
// Ours
|
||||
enum songOfWindandWater
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellScript.h"
|
||||
#include "Vehicle.h"
|
||||
#include "WaypointManager.h"
|
||||
#include "WaypointMgr.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
// Ours
|
||||
|
||||
Reference in New Issue
Block a user