refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions

View File

@@ -414,7 +414,7 @@ public:
{
//Count alive players
uint8 count = 0;
std::list<HostileReference*> const t_list = me->getThreatManager().getThreatList();
std::list<HostileReference*> const t_list = me->getThreatMgr().getThreatList();
if (!t_list.empty())
{
for (HostileReference const* reference : t_list)

View File

@@ -3,7 +3,7 @@
*/
#include "GameObjectAI.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "Player.h"
#include "ruby_sanctum.h"
#include "ScriptedCreature.h"
@@ -1145,7 +1145,7 @@ public:
GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatManager().clearReferences();
GetTarget()->getThreatMgr().clearReferences();
GetTarget()->RemoveAllAttackers();
GetTarget()->AttackStop();
}
@@ -1155,7 +1155,7 @@ public:
GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatManager().clearReferences();
GetTarget()->getThreatMgr().clearReferences();
GetTarget()->RemoveAllAttackers();
GetTarget()->AttackStop();
}

View File

@@ -142,7 +142,7 @@ public:
me->setFaction(35);
events.Reset();
Talk(TEXT_EADRIC_DEATH);
me->getThreatManager().clearReferences();
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -289,7 +289,7 @@ public:
me->setFaction(35);
events.Reset();
Talk(TEXT_PALETRESS_DEATH);
me->getThreatManager().clearReferences();
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

View File

@@ -146,7 +146,7 @@ public:
void Reset() override
{
me->SetReactState(REACT_PASSIVE);
me->getHostileRefManager().setOnlineOfflineState(false);
me->getHostileRefMgr().setOnlineOfflineState(false);
}
void OnCharmed(bool apply) override
@@ -283,7 +283,7 @@ public:
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
{
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
me->AddThreat(target, 10000.0f);
AttackStart(target);
me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
@@ -736,7 +736,7 @@ public:
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
{
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
me->AddThreat(target, 10000.0f);
AttackStart(target);
me->CastSpell(target, SPELL_MINIONS_CHARGE, false);

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@@ -89,16 +89,16 @@ struct boss_faction_championsAI : public ScriptedAI
void RecalculateThreat()
{
ThreatContainer::StorageType const& tList = me->getThreatManager().getThreatList();
ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
{
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->getThreatManager().getThreat(pUnit) )
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->getThreatMgr().getThreat(pUnit) )
{
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
me->getThreatManager().modifyThreatPercent(pUnit, -100);
//me->getThreatManager().doAddThreat(pUnit, 10000000.0f * threatMod);
if (HostileReference* ref = me->getThreatManager().getOnlineContainer().getReferenceByTarget(pUnit))
me->getThreatMgr().modifyThreatPercent(pUnit, -100);
//me->getThreatMgr().doAddThreat(pUnit, 10000000.0f * threatMod);
if (HostileReference* ref = me->getThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
ref->addThreat(10000000.0f * threatMod);
}
}
@@ -164,7 +164,7 @@ struct boss_faction_championsAI : public ScriptedAI
uint32 EnemiesInRange(float distance)
{
ThreatContainer::StorageType const& tList = me->getThreatManager().getThreatList();
ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
uint32 count = 0;
Unit* target;
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
@@ -178,7 +178,7 @@ struct boss_faction_championsAI : public ScriptedAI
Unit* SelectEnemyCaster(bool casting, float range)
{
ThreatContainer::StorageType const& tList = me->getThreatManager().getThreatList();
ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
Unit* target;
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
{

View File

@@ -148,7 +148,7 @@ public:
if (me->HealthBelowPct(50))
{
Talk(SAY_FLESH);
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
me->CastSpell((Unit*)nullptr, SPELL_TURN_FLESH, false);
events.Reset();
@@ -244,7 +244,7 @@ public:
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
GetUnitOwner()->getThreatManager().resetAllAggro();
GetUnitOwner()->getThreatMgr().resetAllAggro();
GetUnitOwner()->GetMotionMaster()->Clear();
GetUnitOwner()->CastSpell((Unit*)nullptr, SPELL_TURN_BONES, false);
GetUnitOwner()->GetAI()->DoAction(ACTION_TURN_BONES);

View File

@@ -3,7 +3,7 @@
*/
#include "halls_of_reflection.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "Transport.h"
class UtherBatteredHiltEvent : public BasicEvent

View File

@@ -3,7 +3,7 @@
*/
#include "CreatureGroups.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "PassiveAI.h"
#include "pit_of_saron.h"
#include "Player.h"

View File

@@ -112,7 +112,7 @@ public:
case EVENT_ECK_SPRING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 30.0f, true))
{
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
me->AddThreat(target, 500.0f);
me->CastSpell(target, SPELL_ECK_SPRING, false);
}

View File

@@ -322,7 +322,7 @@ public:
if (Player* p = itr->GetSource())
if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 70.0f)
{
float th = me->getThreatManager().getThreatWithoutTemp(p);
float th = me->getThreatMgr().getThreatWithoutTemp(p);
if (!target || th > maxThreat)
{
target = p;

View File

@@ -286,7 +286,7 @@ public:
if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA))
{
// reset threat
ThreatContainer::StorageType const& threatlist = me->getThreatManager().getThreatList();
ThreatContainer::StorageType const& threatlist = me->getThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid());
@@ -917,7 +917,7 @@ public:
ScriptedAI::AttackStart(who);
if (!targetGUID)
{
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
me->AddThreat(who, 1000000.0f);
targetGUID = who->GetGUID();
}

View File

@@ -3,7 +3,7 @@
*/
#include "icecrown_citadel.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "PassiveAI.h"
#include "Player.h"

View File

@@ -485,7 +485,7 @@ public:
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
if (!_owner->getThreatManager().isThreatListEmpty())
if (!_owner->getThreatMgr().isThreatListEmpty())
if (Unit* target = _owner->SelectVictim())
_owner->AI()->AttackStart(target);
if (!_owner->GetVictim())
@@ -2366,7 +2366,7 @@ public:
{
me->SetControlled(false, UNIT_STATE_ROOT);
if (!me->getThreatManager().isThreatListEmpty())
if (!me->getThreatMgr().isThreatListEmpty())
if (Unit* target = me->SelectVictim())
AttackStart(target);
if (!me->GetVictim())

View File

@@ -572,7 +572,7 @@ public:
{
checkTimer = 3000;
me->SetInCombatWithZone();
ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
if (!threatList.empty())
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget())

View File

@@ -1761,15 +1761,15 @@ public:
me->GetPosition(&myPos);
me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
const ThreatContainer::StorageType me_tl = me->getThreatManager().getThreatList();
const ThreatContainer::StorageType target_tl = c->getThreatManager().getThreatList();
const ThreatContainer::StorageType me_tl = me->getThreatMgr().getThreatList();
const ThreatContainer::StorageType target_tl = c->getThreatMgr().getThreatList();
DoResetThreat();
for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
me->getThreatManager().addThreat((*iter)->getTarget(), (*iter)->getThreat());
me->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
c->getThreatManager().resetAllAggro();
c->getThreatMgr().resetAllAggro();
for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
c->getThreatManager().addThreat((*iter)->getTarget(), (*iter)->getThreat());
c->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
}
}

View File

@@ -436,10 +436,10 @@ public:
{
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
}
me->getThreatManager().resetAggro(NotOnSameSide(me));
me->getThreatMgr().resetAggro(NotOnSameSide(me));
if (Unit* pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
{
me->getThreatManager().addThreat(pTarget, 100.0f);
me->getThreatMgr().addThreat(pTarget, 100.0f);
AttackStart(pTarget);
}
events.RepeatEvent(20000);

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@@ -425,7 +425,7 @@ public:
case EVENT_DETONATE_MANA:
{
std::vector<Unit*> unitList;
ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
for (auto itr : threatList)
{
if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER

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@@ -115,8 +115,8 @@ public:
std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = nullptr;
uint8 counter = 0;
auto i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i, ++counter)
auto i = me->getThreatMgr().getThreatList().begin();
for (; i != me->getThreatMgr().getThreatList().end(); ++i, ++counter)
{
// Gather all units with melee range
Unit* target = (*i)->getTarget();

View File

@@ -308,8 +308,8 @@ public:
}
std::vector<Unit*> targets;
auto i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
auto i = me->getThreatMgr().getThreatList().begin();
for (; i != me->getThreatMgr().getThreatList().end(); ++i)
{
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
{

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@@ -541,17 +541,17 @@ public:
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
return;
float threatFeugen = feugen->getThreatManager().getThreat(feugen->GetVictim());
float threatStalagg = me->getThreatManager().getThreat(me->GetVictim());
float threatFeugen = feugen->getThreatMgr().getThreat(feugen->GetVictim());
float threatStalagg = me->getThreatMgr().getThreat(me->GetVictim());
Unit* tankFeugen = feugen->GetVictim();
Unit* tankStalagg = me->GetVictim();
feugen->getThreatManager().modifyThreatPercent(tankFeugen, -100);
feugen->getThreatMgr().modifyThreatPercent(tankFeugen, -100);
feugen->AddThreat(tankStalagg, threatFeugen);
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
me->getThreatManager().modifyThreatPercent(tankStalagg, -100);
me->getThreatMgr().modifyThreatPercent(tankStalagg, -100);
me->AddThreat(tankFeugen, threatStalagg);
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
DoAction(ACTION_MAGNETIC_PULL);

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@@ -3,7 +3,7 @@
*/
#include "GameObjectAI.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "MoveSplineInit.h"
#include "ObjectMgr.h"
#include "PassiveAI.h"

View File

@@ -1655,7 +1655,7 @@ public:
if (!target || !caster)
return;
caster->getThreatManager().resetAllAggro();
caster->getThreatMgr().resetAllAggro();
caster->GetAI()->AttackStart(target); // Chase target
caster->AddThreat(target, 10000000.0f);
}

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@@ -3,7 +3,7 @@
*/
#include "AccountMgr.h"
#include "BanManager.h"
#include "BanMgr.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"

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@@ -133,7 +133,7 @@ public:
heat->ModStackAmount(-1);
}
me->CastSpell(me, SPELL_MOLTEN, true);
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
}
}
}

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@@ -642,7 +642,7 @@ public:
bool operator() (WorldObject* target) const
{
if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
if (target == _victim && _me->getThreatMgr().getThreatList().size() > 1)
return true;
if (target->GetTypeId() != TYPEID_PLAYER)

View File

@@ -2,7 +2,7 @@
* Originally written by Pussywizard - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "MapManager.h"
#include "MapMgr.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"

View File

@@ -10,7 +10,7 @@
#include "SpellAuras.h"
#include "SpellScript.h"
#include "ulduar.h"
#include "WaypointManager.h"
#include "WaypointMgr.h"
#define SPELL_FLAMEBUFFET_10 64016
#define SPELL_FLAMEBUFFET_25 64023

View File

@@ -1142,7 +1142,7 @@ public:
}
}
_playerAttack = true;
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
me->CallForHelp(40.0f);
AttackStart(who);
}

View File

@@ -178,7 +178,7 @@ public:
if (switchTimer >= 10000)
{
switchTimer = 0;
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
if (Player* player = SelectTargetFromPlayerList(100.0f))
me->AddThreat(player, 100000.0f);
}

View File

@@ -27,7 +27,7 @@ EndContentData */
#include "SpellAuras.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "WaypointManager.h"
#include "WaypointMgr.h"
// Ours
enum songOfWindandWater
{

View File

@@ -13,7 +13,7 @@
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "WaypointManager.h"
#include "WaypointMgr.h"
#include "WorldSession.h"
// Ours