refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions

View File

@@ -23,7 +23,7 @@
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
@@ -2628,7 +2628,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
// put in combat
if (unitTarget->IsFriendlyTo(m_caster))
unitTarget->getHostileRefManager().threatAssist(m_caster, 0.0f, m_spellInfo);
unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo);
if (success_list.empty())
return;
@@ -3270,17 +3270,17 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
return;
}
if (!unitTarget->getThreatManager().getOnlineContainer().empty())
if (!unitTarget->getThreatMgr().getOnlineContainer().empty())
{
// Also use this effect to set the taunter's threat to the taunted creature's highest value
float myThreat = unitTarget->getThreatManager().getThreat(m_caster);
float topThreat = unitTarget->getThreatManager().getOnlineContainer().getMostHated()->getThreat();
float myThreat = unitTarget->getThreatMgr().getThreat(m_caster);
float topThreat = unitTarget->getThreatMgr().getOnlineContainer().getMostHated()->getThreat();
if (topThreat > myThreat)
unitTarget->getThreatManager().doAddThreat(m_caster, topThreat - myThreat);
unitTarget->getThreatMgr().doAddThreat(m_caster, topThreat - myThreat);
//Set aggro victim to caster
if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
if (HostileReference* forcedVictim = unitTarget->getThreatMgr().getOnlineContainer().getReferenceByTarget(m_caster))
unitTarget->getThreatMgr().setCurrentVictim(forcedVictim);
}
if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
@@ -4230,21 +4230,21 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
if (unitTarget->GetInstanceScript() && unitTarget->GetInstanceScript()->IsEncounterInProgress())
{
unitTarget->getHostileRefManager().UpdateVisibility(true);
unitTarget->getHostileRefMgr().UpdateVisibility(true);
// Xinef: replaced with CombatStop(false)
unitTarget->AttackStop();
unitTarget->RemoveAllAttackers();
// Night Elf: Shadowmeld only resets threat temporarily
if (m_spellInfo->Id != 59646)
unitTarget->getHostileRefManager().addThreatPercent(-100);
unitTarget->getHostileRefMgr().addThreatPercent(-100);
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
}
else
{
unitTarget->getHostileRefManager().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
unitTarget->CombatStop(true);
}
@@ -5327,7 +5327,7 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
// put in combat
if (unitTarget->IsFriendlyTo(m_caster))
unitTarget->getHostileRefManager().threatAssist(m_caster, 0.0f, m_spellInfo);
unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo);
}
void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
@@ -5467,7 +5467,7 @@ void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/)
if (!unitTarget)
return;
unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
unitTarget->getThreatMgr().modifyThreatPercent(m_caster, damage);
}
void Spell::EffectTransmitted(SpellEffIndex effIndex)