mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
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@@ -23,7 +23,7 @@
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "MapMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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@@ -2628,7 +2628,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
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// put in combat
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if (unitTarget->IsFriendlyTo(m_caster))
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unitTarget->getHostileRefManager().threatAssist(m_caster, 0.0f, m_spellInfo);
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unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo);
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if (success_list.empty())
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return;
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@@ -3270,17 +3270,17 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
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return;
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}
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if (!unitTarget->getThreatManager().getOnlineContainer().empty())
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if (!unitTarget->getThreatMgr().getOnlineContainer().empty())
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{
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// Also use this effect to set the taunter's threat to the taunted creature's highest value
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float myThreat = unitTarget->getThreatManager().getThreat(m_caster);
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float topThreat = unitTarget->getThreatManager().getOnlineContainer().getMostHated()->getThreat();
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float myThreat = unitTarget->getThreatMgr().getThreat(m_caster);
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float topThreat = unitTarget->getThreatMgr().getOnlineContainer().getMostHated()->getThreat();
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if (topThreat > myThreat)
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unitTarget->getThreatManager().doAddThreat(m_caster, topThreat - myThreat);
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unitTarget->getThreatMgr().doAddThreat(m_caster, topThreat - myThreat);
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//Set aggro victim to caster
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if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
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unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
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if (HostileReference* forcedVictim = unitTarget->getThreatMgr().getOnlineContainer().getReferenceByTarget(m_caster))
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unitTarget->getThreatMgr().setCurrentVictim(forcedVictim);
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}
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if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
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@@ -4230,21 +4230,21 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
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if (unitTarget->GetInstanceScript() && unitTarget->GetInstanceScript()->IsEncounterInProgress())
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{
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unitTarget->getHostileRefManager().UpdateVisibility(true);
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unitTarget->getHostileRefMgr().UpdateVisibility(true);
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// Xinef: replaced with CombatStop(false)
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unitTarget->AttackStop();
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unitTarget->RemoveAllAttackers();
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// Night Elf: Shadowmeld only resets threat temporarily
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if (m_spellInfo->Id != 59646)
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unitTarget->getHostileRefManager().addThreatPercent(-100);
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unitTarget->getHostileRefMgr().addThreatPercent(-100);
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if (unitTarget->GetTypeId() == TYPEID_PLAYER)
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unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
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}
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else
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{
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unitTarget->getHostileRefManager().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
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unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
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unitTarget->CombatStop(true);
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}
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@@ -5327,7 +5327,7 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
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// put in combat
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if (unitTarget->IsFriendlyTo(m_caster))
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unitTarget->getHostileRefManager().threatAssist(m_caster, 0.0f, m_spellInfo);
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unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo);
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}
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void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
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@@ -5467,7 +5467,7 @@ void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/)
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if (!unitTarget)
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return;
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unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
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unitTarget->getThreatMgr().modifyThreatPercent(m_caster, damage);
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}
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void Spell::EffectTransmitted(SpellEffIndex effIndex)
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