mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 21:26:23 +00:00
refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
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@@ -26,9 +26,9 @@
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#include "InstanceScript.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "MapManager.h"
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#include "MapMgr.h"
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#include "MMapFactory.h"
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#include "MMapManager.h"
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#include "MMapMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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@@ -2567,7 +2567,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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}
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int32 gain = caster->HealBySpell(unitTarget, m_spellInfo, addhealth, crit);
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unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
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unitTarget->getHostileRefMgr().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
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m_healing = gain;
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// Xinef: if heal acutally healed something, add no overheal flag
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@@ -2826,7 +2826,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS) && !m_triggeredByAuraSpell)
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{
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m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
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unit->getHostileRefManager().threatAssist(m_caster, 0.0f);
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unit->getHostileRefMgr().threatAssist(m_caster, 0.0f);
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}
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}
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}
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@@ -5149,7 +5149,7 @@ void Spell::HandleThreatSpells()
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bool IsFriendly = m_caster->IsFriendlyTo(target);
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// positive spells distribute threat among all units that are in combat with target, like healing
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if (m_spellInfo->_IsPositiveSpell() && IsFriendly)
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target->getHostileRefManager().threatAssist(m_caster, threatToAdd, m_spellInfo);
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target->getHostileRefMgr().threatAssist(m_caster, threatToAdd, m_spellInfo);
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// for negative spells threat gets distributed among affected targets
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else if (!m_spellInfo->_IsPositiveSpell() && !IsFriendly && target->CanHaveThreatList())
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target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
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@@ -5239,7 +5239,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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if (bg->GetStatus() == STATUS_WAIT_LEAVE)
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return SPELL_FAILED_DONT_REPORT;
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if (m_caster->GetTypeId() == TYPEID_PLAYER /*&& VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
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if (m_caster->GetTypeId() == TYPEID_PLAYER /*&& VMAP::VMapFactory::createOrGetVMapMgr()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
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{
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if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_OUTDOORS) &&
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!m_caster->IsOutdoors())
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