refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions

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@@ -6,7 +6,7 @@
#include "ConfusedMovementGenerator.h"
#include "Creature.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "Player.h"

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@@ -7,7 +7,7 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "FleeingMovementGenerator.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
#include "Player.h"

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@@ -10,7 +10,7 @@
#include "Log.h"
#include "Map.h"
#include "MMapFactory.h"
#include "MMapManager.h"
#include "MMapMgr.h"
#include "PathGenerator.h"
////////////////// PathGenerator //////////////////
@@ -25,7 +25,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) :
uint32 mapId = _source->GetMapId();
//if (DisableMgr::IsPathfindingEnabled(_sourceUnit->FindMap()))
{
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
MMAP::MMapMgr* mmap = MMAP::MMapFactory::createOrGetMMapMgr();
_navMesh = mmap->GetNavMesh(mapId);
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _source->GetInstanceId());
}

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@@ -11,7 +11,7 @@
#include "DetourNavMeshQuery.h"
#include "MapDefines.h"
#include "MMapFactory.h"
#include "MMapManager.h"
#include "MMapMgr.h"
#include "MoveSplineInitArgs.h"
#include "SharedDefines.h"
#include <G3D/Vector3.h>

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@@ -5,7 +5,7 @@
#include "Creature.h"
#include "CreatureGroups.h"
#include "Map.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"

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@@ -7,7 +7,7 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "ObjectMgr.h"
@@ -310,7 +310,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
if (player->m_taxi.empty())
{
player->getHostileRefManager().setOnlineOfflineState(true);
player->getHostileRefMgr().setOnlineOfflineState(true);
// update z position to ground and orientation for landing point
// this prevent cheating with landing point at lags
// when client side flight end early in comparison server side
@@ -325,7 +325,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
void FlightPathMovementGenerator::DoReset(Player* player)
{
player->getHostileRefManager().setOnlineOfflineState(false);
player->getHostileRefMgr().setOnlineOfflineState(false);
player->AddUnitState(UNIT_STATE_IN_FLIGHT);
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);

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@@ -15,7 +15,7 @@
#include "MovementGenerator.h"
#include "Player.h"
#include "WaypointManager.h"
#include "WaypointMgr.h"
#define FLIGHT_TRAVEL_UPDATE 100
#define TIMEDIFF_NEXT_WP 250