refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions

View File

@@ -14,7 +14,7 @@
#include "Log.h"
#include "Map.h"
#include "MapInstanced.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -22,11 +22,11 @@
#include "Transport.h"
#include "World.h"
uint16 InstanceSaveManager::ResetTimeDelay[] = {3600, 900, 300, 60, 0};
PlayerBindStorage InstanceSaveManager::playerBindStorage;
BoundInstancesMap InstanceSaveManager::emptyBoundInstancesMap;
uint16 InstanceSaveMgr::ResetTimeDelay[] = {3600, 900, 300, 60, 0};
PlayerBindStorage InstanceSaveMgr::playerBindStorage;
BoundInstancesMap InstanceSaveMgr::emptyBoundInstancesMap;
InstanceSaveManager::~InstanceSaveManager()
InstanceSaveMgr::~InstanceSaveMgr()
{
lock_instLists = true;
// pussywizard: crashes on calling function in destructor (PlayerUnbindInstance), completely not needed anyway
@@ -42,35 +42,35 @@ InstanceSaveManager::~InstanceSaveManager()
}*/
}
InstanceSaveManager* InstanceSaveManager::instance()
InstanceSaveMgr* InstanceSaveMgr::instance()
{
static InstanceSaveManager instance;
static InstanceSaveMgr instance;
return &instance;
}
/*
- adding instance into manager
*/
InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, bool startup /*=false*/)
InstanceSave* InstanceSaveMgr::AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, bool startup /*=false*/)
{
ASSERT(!GetInstanceSave(instanceId));
const MapEntry* entry = sMapStore.LookupEntry(mapId);
if (!entry)
{
LOG_ERROR("instance.save", "InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
return nullptr;
}
if (instanceId == 0)
{
LOG_ERROR("instance.save", "InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
return nullptr;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
LOG_ERROR("instance.save", "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
LOG_ERROR("instance.save", "InstanceSaveMgr::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
return nullptr;
}
@@ -93,18 +93,18 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
return save;
}
InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
InstanceSave* InstanceSaveMgr::GetInstanceSave(uint32 InstanceId)
{
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
return itr != m_instanceSaveById.end() ? itr->second : nullptr;
}
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck)
bool InstanceSaveMgr::DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck)
{
return DeleteInstanceSaveIfNeeded(GetInstanceSave(InstanceId), skipMapCheck);
}
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMapCheck)
bool InstanceSaveMgr::DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMapCheck)
{
// pussywizard: save is removed only when there are no more players bound AND the map doesn't exist
// pussywizard: this function is called when unbinding a player and when unloading a map
@@ -202,7 +202,7 @@ void InstanceSave::AddPlayer(ObjectGuid guid)
m_playerList.push_back(guid);
}
bool InstanceSave::RemovePlayer(ObjectGuid guid, InstanceSaveManager* ism)
bool InstanceSave::RemovePlayer(ObjectGuid guid, InstanceSaveMgr* ism)
{
std::lock_guard<std::mutex> guard(_lock);
m_playerList.remove(guid);
@@ -211,7 +211,7 @@ bool InstanceSave::RemovePlayer(ObjectGuid guid, InstanceSaveManager* ism)
return ism->DeleteInstanceSaveIfNeeded(this->GetInstanceId(), false);
}
void InstanceSaveManager::LoadInstances()
void InstanceSaveMgr::LoadInstances()
{
uint32 oldMSTime = getMSTime();
@@ -247,7 +247,7 @@ void InstanceSaveManager::LoadInstances()
LOG_INFO("server.loading", " ");
}
void InstanceSaveManager::LoadResetTimes()
void InstanceSaveMgr::LoadResetTimes()
{
time_t now = time(nullptr);
time_t today = (now / DAY) * DAY;
@@ -267,7 +267,7 @@ void InstanceSaveManager::LoadResetTimes()
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff)
{
LOG_ERROR("instance.save", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
LOG_ERROR("instance.save", "InstanceSaveMgr::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
continue;
}
@@ -322,7 +322,7 @@ void InstanceSaveManager::LoadResetTimes()
}
}
void InstanceSaveManager::LoadInstanceSaves()
void InstanceSaveMgr::LoadInstanceSaves()
{
QueryResult result = CharacterDatabase.Query("SELECT id, map, resettime, difficulty, completedEncounters, data FROM instance ORDER BY id ASC");
if (result)
@@ -353,7 +353,7 @@ void InstanceSaveManager::LoadInstanceSaves()
}
}
void InstanceSaveManager::LoadCharacterBinds()
void InstanceSaveMgr::LoadCharacterBinds()
{
lock_instLists = true;
@@ -405,12 +405,12 @@ void InstanceSaveManager::LoadCharacterBinds()
lock_instLists = false;
}
void InstanceSaveManager::ScheduleReset(time_t time, InstResetEvent event)
void InstanceSaveMgr::ScheduleReset(time_t time, InstResetEvent event)
{
m_resetTimeQueue.insert(std::pair<time_t, InstResetEvent>(time, event));
}
void InstanceSaveManager::Update()
void InstanceSaveMgr::Update()
{
time_t now = time(nullptr);
time_t t;
@@ -455,7 +455,7 @@ void InstanceSaveManager::Update()
}
}
void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator& itr)
void InstanceSaveMgr::_ResetSave(InstanceSaveHashMap::iterator& itr)
{
lock_instLists = true;
@@ -504,7 +504,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator& itr)
lock_instLists = false;
}
void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
void InstanceSaveMgr::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
{
// global reset for all instances of the given map
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
@@ -518,7 +518,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff || !mapDiff->resetTime)
{
LOG_ERROR("instance.save", "InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
LOG_ERROR("instance.save", "InstanceSaveMgr::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
return;
}
@@ -580,7 +580,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
}
}
InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(ObjectGuid guid, InstanceSave* save, bool permanent, Player* player /*= nullptr*/)
InstancePlayerBind* InstanceSaveMgr::PlayerBindToInstance(ObjectGuid guid, InstanceSave* save, bool permanent, Player* player /*= nullptr*/)
{
InstancePlayerBind& bind = playerBindStorage[guid]->m[save->GetDifficulty()][save->GetMapId()];
ASSERT(!bind.perm || permanent); // ensure there's no changing permanent to temporary, this can be done only by unbinding
@@ -649,7 +649,7 @@ InstancePlayerBind* InstanceSaveManager::PlayerBindToInstance(ObjectGuid guid, I
return &bind;
}
void InstanceSaveManager::PlayerUnbindInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player /*= nullptr*/)
void InstanceSaveMgr::PlayerUnbindInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player /*= nullptr*/)
{
BoundInstancesMapWrapper* w = playerBindStorage[guid];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
@@ -672,7 +672,7 @@ void InstanceSaveManager::PlayerUnbindInstance(ObjectGuid guid, uint32 mapid, Di
}
}
void InstanceSaveManager::PlayerUnbindInstanceNotExtended(ObjectGuid guid, uint32 mapid, Difficulty difficulty, Player* player /*= nullptr*/)
void InstanceSaveMgr::PlayerUnbindInstanceNotExtended(ObjectGuid guid, uint32 mapid, Difficulty difficulty, Player* player /*= nullptr*/)
{
BoundInstancesMapWrapper* w = playerBindStorage[guid];
BoundInstancesMap::iterator itr = w->m[difficulty].find(mapid);
@@ -692,7 +692,7 @@ void InstanceSaveManager::PlayerUnbindInstanceNotExtended(ObjectGuid guid, uint3
}
}
InstancePlayerBind* InstanceSaveManager::PlayerGetBoundInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty)
InstancePlayerBind* InstanceSaveMgr::PlayerGetBoundInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty)
{
Difficulty difficulty_fixed = ( IsSharedDifficultyMap(mapid) ? Difficulty(difficulty % 2) : difficulty);
@@ -714,7 +714,7 @@ InstancePlayerBind* InstanceSaveManager::PlayerGetBoundInstance(ObjectGuid guid,
return nullptr;
}
bool InstanceSaveManager::PlayerIsPermBoundToInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty)
bool InstanceSaveMgr::PlayerIsPermBoundToInstance(ObjectGuid guid, uint32 mapid, Difficulty difficulty)
{
if (InstancePlayerBind* bind = PlayerGetBoundInstance(guid, mapid, difficulty))
if (bind->perm)
@@ -722,7 +722,7 @@ bool InstanceSaveManager::PlayerIsPermBoundToInstance(ObjectGuid guid, uint32 ma
return false;
}
BoundInstancesMap const& InstanceSaveManager::PlayerGetBoundInstances(ObjectGuid guid, Difficulty difficulty)
BoundInstancesMap const& InstanceSaveMgr::PlayerGetBoundInstances(ObjectGuid guid, Difficulty difficulty)
{
PlayerBindStorage::iterator itr = playerBindStorage.find(guid);
if (itr != playerBindStorage.end())
@@ -730,19 +730,19 @@ BoundInstancesMap const& InstanceSaveManager::PlayerGetBoundInstances(ObjectGuid
return emptyBoundInstancesMap;
}
void InstanceSaveManager::PlayerCreateBoundInstancesMaps(ObjectGuid guid)
void InstanceSaveMgr::PlayerCreateBoundInstancesMaps(ObjectGuid guid)
{
if (playerBindStorage.find(guid) == playerBindStorage.end())
playerBindStorage[guid] = new BoundInstancesMapWrapper;
}
InstanceSave* InstanceSaveManager::PlayerGetInstanceSave(ObjectGuid guid, uint32 mapid, Difficulty difficulty)
InstanceSave* InstanceSaveMgr::PlayerGetInstanceSave(ObjectGuid guid, uint32 mapid, Difficulty difficulty)
{
InstancePlayerBind* pBind = PlayerGetBoundInstance(guid, mapid, difficulty);
return (pBind ? pBind->save : nullptr);
}
uint32 InstanceSaveManager::PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty)
uint32 InstanceSaveMgr::PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty)
{
// returning 0 means a new instance will be created
// non-zero implicates that InstanceSave exists
@@ -759,7 +759,7 @@ uint32 InstanceSaveManager::PlayerGetDestinationInstanceId(Player* player, uint3
return ipb ? ipb->save->GetInstanceId() : 0; // 4. self temp
}
void InstanceSaveManager::CopyBinds(ObjectGuid from, ObjectGuid to, Player* toPlr)
void InstanceSaveMgr::CopyBinds(ObjectGuid from, ObjectGuid to, Player* toPlr)
{
if (from == to)
return;
@@ -773,7 +773,7 @@ void InstanceSaveManager::CopyBinds(ObjectGuid from, ObjectGuid to, Player* toPl
}
}
void InstanceSaveManager::UnbindAllFor(InstanceSave* save)
void InstanceSaveMgr::UnbindAllFor(InstanceSave* save)
{
GuidList& pList = save->m_playerList;
while (!pList.empty())