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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
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@@ -27,7 +27,7 @@ public:
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void Visit(CorpseMapType& m);
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template<class T> void Visit(GridRefManager<T>&) { }
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template<class T> void Visit(GridRefMgr<T>&) { }
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private:
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Cell i_cell;
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@@ -54,7 +54,7 @@ template<> void ObjectGridLoader::SetObjectCell(GameObject* obj, CellCoord const
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}
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template <class T>
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void AddObjectHelper(CellCoord& cell, GridRefManager<T>& m, uint32& count, Map* /*map*/, T* obj)
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void AddObjectHelper(CellCoord& cell, GridRefMgr<T>& m, uint32& count, Map* /*map*/, T* obj)
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{
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obj->AddToGrid(m);
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ObjectGridLoader::SetObjectCell(obj, cell);
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@@ -87,7 +87,7 @@ void AddObjectHelper(CellCoord& cell, GameObjectMapType& m, uint32& count, Map*
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}
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template <class T>
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void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefManager<T>& m, uint32& count, Map* map)
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void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefMgr<T>& m, uint32& count, Map* map)
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{
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for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
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{
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@@ -105,7 +105,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefManager<T>&
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}
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template <>
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void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefManager<GameObject>& m, uint32& count, Map* map)
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void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefMgr<GameObject>& m, uint32& count, Map* map)
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{
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for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
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{
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@@ -187,7 +187,7 @@ void ObjectGridLoader::LoadN(void)
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}
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template<class T>
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void ObjectGridUnloader::Visit(GridRefManager<T>& m)
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void ObjectGridUnloader::Visit(GridRefMgr<T>& m)
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{
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while (!m.isEmpty())
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{
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@@ -206,9 +206,9 @@ void ObjectGridUnloader::Visit(GridRefManager<T>& m)
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}
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template<class T>
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void ObjectGridCleaner::Visit(GridRefManager<T>& m)
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void ObjectGridCleaner::Visit(GridRefMgr<T>& m)
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{
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->GetSource()->CleanupsBeforeDelete();
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}
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