refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions

View File

@@ -18,7 +18,7 @@
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PoolMgr.h"
@@ -33,7 +33,7 @@
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "WaypointManager.h"
#include "WaypointMgr.h"
#include "World.h"
ScriptMapMap sSpellScripts;
@@ -2242,7 +2242,7 @@ void ObjectMgr::LoadGameobjects()
continue;
}
if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
if (!MapMgr::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
continue;
@@ -3383,7 +3383,7 @@ void ObjectMgr::LoadPlayerInfo()
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
if (!MapMgr::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
LOG_ERROR("sql.sql", "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
@@ -5440,7 +5440,7 @@ void ObjectMgr::LoadInstanceTemplate()
uint16 mapID = fields[0].GetUInt16();
if (!MapManager::IsValidMAP(mapID, true))
if (!MapMgr::IsValidMAP(mapID, true))
{
LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
continue;
@@ -8079,7 +8079,7 @@ void ObjectMgr::LoadGameTele()
gt.mapId = fields[5].GetUInt16();
gt.name = fields[6].GetString();
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
if (!MapMgr::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
LOG_ERROR("sql.sql", "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
continue;