mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
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@@ -45,7 +45,7 @@
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#include "Log.h"
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#include "LootItemStorage.h"
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#include "MapInstanced.h"
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#include "MapManager.h"
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#include "MapMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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@@ -1282,7 +1282,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// for except kick by antispeedhack
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sScriptMgr->AnticheatSetSkipOnePacketForASH(this, true);
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if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
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if (!MapMgr::IsValidMapCoord(mapid, x, y, z, orientation))
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{
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LOG_ERROR("entities.player", "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (%s, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
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mapid, x, y, z, orientation, GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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@@ -2097,7 +2097,7 @@ void Player::SetInWater(bool apply)
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// remove auras that need water/land
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RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
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getHostileRefManager().updateThreatTables();
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getHostileRefMgr().updateThreatTables();
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}
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bool Player::IsInAreaTriggerRadius(const AreaTrigger* trigger) const
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@@ -2138,13 +2138,13 @@ void Player::SetGameMaster(bool on)
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{
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if (AccountMgr::IsGMAccount(GetSession()->GetSecurity()))
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pet->setFaction(35);
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pet->getHostileRefManager().setOnlineOfflineState(false);
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pet->getHostileRefMgr().setOnlineOfflineState(false);
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}
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RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
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ResetContestedPvP();
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getHostileRefManager().setOnlineOfflineState(false);
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getHostileRefMgr().setOnlineOfflineState(false);
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CombatStopWithPets();
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SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
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@@ -2168,7 +2168,7 @@ void Player::SetGameMaster(bool on)
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if (Pet* pet = GetPet())
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{
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pet->setFaction(getFaction());
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pet->getHostileRefManager().setOnlineOfflineState(true);
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pet->getHostileRefMgr().setOnlineOfflineState(true);
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}
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// restore FFA PvP Server state
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@@ -2178,7 +2178,7 @@ void Player::SetGameMaster(bool on)
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// restore FFA PvP area state, remove not allowed for GM mounts
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UpdateArea(m_areaUpdateId);
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getHostileRefManager().setOnlineOfflineState(true);
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getHostileRefMgr().setOnlineOfflineState(true);
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m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
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}
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@@ -9649,7 +9649,7 @@ void Player::CleanupAfterTaxiFlight()
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m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
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Dismount();
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
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getHostileRefManager().setOnlineOfflineState(true);
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getHostileRefMgr().setOnlineOfflineState(true);
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}
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void Player::ContinueTaxiFlight()
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@@ -13674,7 +13674,7 @@ void Player::ResetMap()
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// this may be called during Map::Update
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// after decrement+unlink, ++m_mapRefIter will continue correctly
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// when the first element of the list is being removed
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// nocheck_prev will return the padding element of the RefManager
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// nocheck_prev will return the padding element of the RefMgr
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// instead of nullptr in the case of prev
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GetMap()->UpdateIteratorBack(this);
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Unit::ResetMap();
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