mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
This commit is contained in:
206
src/server/game/Combat/HostileRefMgr.cpp
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206
src/server/game/Combat/HostileRefMgr.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "HostileRefMgr.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "ThreatMgr.h"
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#include "Unit.h"
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HostileRefMgr::~HostileRefMgr()
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{
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deleteReferences();
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}
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//=================================================
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void HostileRefMgr::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell)
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{
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if (getSize() == 0)
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return;
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HostileReference* ref = getFirst();
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float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell);
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threat /= getSize();
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while (ref)
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{
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if (ThreatCalcHelper::isValidProcess(victim, ref->GetSource()->GetOwner(), threatSpell))
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ref->GetSource()->doAddThreat(victim, threat);
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefMgr::addTempThreat(float threat, bool apply)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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if (apply)
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{
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if (ref->getTempThreatModifier() == 0.0f)
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ref->addTempThreat(threat);
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}
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else
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ref->resetTempThreat();
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefMgr::addThreatPercent(int32 percent)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->addThreatPercent(percent);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is given to the method. The calculation has to be done before
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void HostileRefMgr::setOnlineOfflineState(bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->setOnlineOfflineState(isOnline);
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ref = ref->next();
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}
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}
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//=================================================
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// The online / offline status is calculated and set
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void HostileRefMgr::updateThreatTables()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->updateOnlineStatus();
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ref = ref->next();
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}
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}
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//=================================================
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void HostileRefMgr::deleteReferences()
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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ref->removeReference();
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delete ref;
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by faction
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void HostileRefMgr::deleteReferencesForFaction(uint32 faction)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner()->GetFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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void HostileRefMgr::deleteReference(Unit* creature)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner() == creature)
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{
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ref->removeReference();
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delete ref;
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete all references out of specified range
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void HostileRefMgr::deleteReferencesOutOfRange(float range)
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{
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HostileReference* ref = getFirst();
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range = range * range;
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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Unit* owner = ref->GetSource()->GetOwner();
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if (!owner->isActiveObject() && owner->GetExactDist2dSq(GetOwner()) > range)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// set state for one reference, defined by Unit
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void HostileRefMgr::setOnlineOfflineState(Unit* creature, bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->GetSource()->GetOwner() == creature)
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{
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ref->setOnlineOfflineState(isOnline);
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break;
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}
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ref = nextRef;
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}
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}
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//=================================================
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void HostileRefMgr::UpdateVisibility(bool checkThreat)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1) &&
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!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner()))
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{
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nextRef = ref->next();
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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