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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
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@@ -327,27 +327,27 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
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void ScriptedAI::DoResetThreat()
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{
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if (!me->CanHaveThreatList() || me->getThreatManager().isThreatListEmpty())
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if (!me->CanHaveThreatList() || me->getThreatMgr().isThreatListEmpty())
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{
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LOG_ERROR("entities.unit.ai", "DoResetThreat called for creature that either cannot have threat list or has empty threat list (me entry = %d)", me->GetEntry());
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return;
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}
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me->getThreatManager().resetAllAggro();
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me->getThreatMgr().resetAllAggro();
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}
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float ScriptedAI::DoGetThreat(Unit* unit)
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{
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if (!unit)
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return 0.0f;
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return me->getThreatManager().getThreat(unit);
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return me->getThreatMgr().getThreat(unit);
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}
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void ScriptedAI::DoModifyThreatPercent(Unit* unit, int32 pct)
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{
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if (!unit)
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return;
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me->getThreatManager().modifyThreatPercent(unit, pct);
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me->getThreatMgr().modifyThreatPercent(unit, pct);
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}
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void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o)
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@@ -536,7 +536,7 @@ void BossAI::TeleportCheaters()
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float x, y, z;
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me->GetPosition(x, y, z);
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ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType threatList = me->getThreatMgr().getThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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if (Unit* target = (*itr)->getTarget())
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if (target->GetTypeId() == TYPEID_PLAYER && !CheckBoundary(target))
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