refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions

View File

@@ -327,27 +327,27 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
void ScriptedAI::DoResetThreat()
{
if (!me->CanHaveThreatList() || me->getThreatManager().isThreatListEmpty())
if (!me->CanHaveThreatList() || me->getThreatMgr().isThreatListEmpty())
{
LOG_ERROR("entities.unit.ai", "DoResetThreat called for creature that either cannot have threat list or has empty threat list (me entry = %d)", me->GetEntry());
return;
}
me->getThreatManager().resetAllAggro();
me->getThreatMgr().resetAllAggro();
}
float ScriptedAI::DoGetThreat(Unit* unit)
{
if (!unit)
return 0.0f;
return me->getThreatManager().getThreat(unit);
return me->getThreatMgr().getThreat(unit);
}
void ScriptedAI::DoModifyThreatPercent(Unit* unit, int32 pct)
{
if (!unit)
return;
me->getThreatManager().modifyThreatPercent(unit, pct);
me->getThreatMgr().modifyThreatPercent(unit, pct);
}
void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o)
@@ -536,7 +536,7 @@ void BossAI::TeleportCheaters()
float x, y, z;
me->GetPosition(x, y, z);
ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
ThreatContainer::StorageType threatList = me->getThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget())
if (target->GetTypeId() == TYPEID_PLAYER && !CheckBoundary(target))