fix(Scripts/MoltenCore): Solve edge case that caused Majordomo to spawn double adds (#10076)

* fix(Scripts/MoltenCore): Remove minions from Majordomo's spawn list if they still exist

* fix domo for good
This commit is contained in:
Skjalf
2022-01-09 11:02:42 -03:00
committed by GitHub
parent 14c0b62be5
commit 2eac8fd67b

View File

@@ -127,6 +127,7 @@ struct MajordomoAddData
uint32 creatureEntry;
Position spawnPos;
MajordomoAddData() { }
MajordomoAddData(ObjectGuid _guid, uint32 _creatureEntry, Position _spawnPos) : guid(_guid), creatureEntry(_creatureEntry), spawnPos(_spawnPos) { }
};
@@ -172,7 +173,7 @@ public:
if (summon)
{
static_minionsGUIDS.insert(summon->GetGUID());
majordomoSummonsData.push_back(MajordomoAddData(summon->GetGUID(), summon->GetEntry(), summon->GetPosition()));
majordomoSummonsData[summon->GetGUID().GetCounter()] = MajordomoAddData(summon->GetGUID(), summon->GetEntry(), summon->GetPosition());
}
}
}
@@ -197,18 +198,19 @@ public:
events.SetPhase(PHASE_COMBAT);
instance->SetBossState(DATA_MAJORDOMO_EXECUTUS, NOT_STARTED);
for (auto summon : majordomoSummonsData)
for (auto const& summon : majordomoSummonsData)
{
if (ObjectAccessor::GetCreature(*me, summon.guid))
if (ObjectAccessor::GetCreature(*me, summon.second.guid))
{
continue;
}
if (Creature* spawn = me->SummonCreature(summon.creatureEntry, summon.spawnPos))
if (Creature* spawn = me->SummonCreature(summon.second.creatureEntry, summon.second.spawnPos))
{
static_minionsGUIDS.erase(summon.guid); // Erase the guid from the previous, no longer existing, spawn.
static_minionsGUIDS.erase(summon.second.guid); // Erase the guid from the previous, no longer existing, spawn.
static_minionsGUIDS.insert(spawn->GetGUID());
summon.guid = spawn->GetGUID();
majordomoSummonsData.erase(summon.second.guid.GetCounter());
majordomoSummonsData[spawn->GetGUID().GetCounter()] = MajordomoAddData(spawn->GetGUID(), spawn->GetEntry(), spawn->GetPosition());
}
}
}
@@ -521,7 +523,7 @@ public:
private:
GuidSet static_minionsGUIDS; // contained data should be changed on encounter completion
GuidSet aliveMinionsGUIDS; // used for calculations
std::list<MajordomoAddData> majordomoSummonsData;
std::unordered_map<uint32, MajordomoAddData> majordomoSummonsData;
};
bool OnGossipHello(Player* player, Creature* creature) override