From 2e6213d526602f8e3a5ec35a9f6fd4c3e9820157 Mon Sep 17 00:00:00 2001 From: IntelligentQuantum Date: Fri, 7 Jan 2022 10:49:32 +0330 Subject: [PATCH] feat(Core/SmartScripts): SMART_ACTION_ATTACK_STOP #10053 --- src/server/game/AI/SmartScripts/SmartScript.cpp | 17 +++++++++++++++++ .../game/AI/SmartScripts/SmartScriptMgr.cpp | 1 + .../game/AI/SmartScripts/SmartScriptMgr.h | 3 ++- 3 files changed, 20 insertions(+), 1 deletion(-) diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index f9df34f18..39d1edac6 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1475,6 +1475,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u delete targets; break; } + case SMART_ACTION_ATTACK_STOP: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + { + break; + } + + for (auto const& target : *targets) + { + if (Unit* unitTarget = target->ToUnit()) + { + unitTarget->AttackStop(); + } + } + break; + } case SMART_ACTION_SUMMON_CREATURE: { ObjectList* targets = GetTargets(e, unit); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 9af58051a..f63f81b49 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -1300,6 +1300,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_CU_ENCOUNTER_START: case SMART_ACTION_DO_ACTION: case SMART_ACTION_SET_CORPSE_DELAY: + case SMART_ACTION_ATTACK_STOP: break; default: LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index acbb7fcfc..8e9906a06 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -650,8 +650,9 @@ enum SMART_ACTION SMART_ACTION_VORTEX_SUMMON = 221, // entry, duration (0 = perm), spiral scaling, spiral appearance, range max, phi_delta <-- yes confusing math, try it ingame and see, my lovely AC boys! SMART_ACTION_CU_ENCOUNTER_START = 222, // Resets cooldowns on all targets and removes Heroism debuff(s) SMART_ACTION_DO_ACTION = 223, // ActionId + SMART_ACTION_ATTACK_STOP = 224, // - SMART_ACTION_AC_END = 224, // placeholder + SMART_ACTION_AC_END = 225, // placeholder }; struct SmartAction