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refactor(DB/reputation_spillover_template): Reputation spillover table expansion (#14763)
* Update ObjectMgr.cpp Rework to `ObjectMgr::LoadReputationSpilloverTemplate()` allowing more factons to be added. * Create reputation_spillover_template-update.sql Alteration to `reputation_spillover_template` table, update allowing to add two more factions. * Update SharedDefines.h `MAX_SPILLOVER_FACTIONS` is now equal 6 instead of 4. * Update reputation_spillover_template-update.sql Now it alters table instead recreating it.
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@@ -216,7 +216,7 @@ enum FactionTemplates
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#define MIN_REPUTATION_RANK (REP_HATED)
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#define MAX_REPUTATION_RANK 8
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#define MAX_SPILLOVER_FACTIONS 4
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#define MAX_SPILLOVER_FACTIONS 6
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enum MoneyConstants
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{
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