From 2e4ad36d203c9cc0996ff4f1415f8dca3f0c4cb8 Mon Sep 17 00:00:00 2001 From: KJack Date: Tue, 14 Nov 2023 05:32:47 -0500 Subject: [PATCH] feat(Core/AI): Add built-in `TaskScheduler` to `CreatureAI` (#17700) * Add TaskScheduler to CreatureAI * Code style, because of course. --- src/server/game/AI/CreatureAI.h | 4 +++- src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 -- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index f21ae8b83..977c29a62 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -21,8 +21,9 @@ #include "AreaBoundary.h" #include "Common.h" #include "Creature.h" -#include "UnitAI.h" #include "EventMap.h" +#include "TaskScheduler.h" +#include "UnitAI.h" class WorldObject; class Unit; @@ -72,6 +73,7 @@ protected: Creature* const me; EventMap events; + TaskScheduler scheduler; bool UpdateVictim(); bool UpdateVictimWithGaze(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index f260a39e4..07ed2c45e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -494,9 +494,7 @@ protected: void TeleportCheaters(); - EventMap events; SummonList summons; - TaskScheduler scheduler; private: uint32 const _bossId;