From 2e4059c61982da68bb30f700f639e82168f0c0d8 Mon Sep 17 00:00:00 2001 From: Yehonal Date: Mon, 5 Sep 2016 16:57:29 +0200 Subject: [PATCH] Revert "Get Team Id by group Leader instead of random player" This reverts commit 2ee9fb4eb3270ee6030b6b92eed0d3b337bdeca1. --- .../TrialOfTheChampion/instance_trial_of_the_champion.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/src/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp index 5241ebc2b..4c5f78392 100644 --- a/src/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp +++ b/src/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp @@ -94,11 +94,9 @@ public: if (TeamIdInInstance == TEAM_NEUTRAL) { Map::PlayerList const &players = instance->GetPlayers(); - if (!players.isEmpty()) - if (Player* pPlayer = players.begin()->GetSource()) - if (Group * group = pPlayer->GetGroup()) - if(Player* groupLeader = ObjectAccessor::GetPlayer(*pPlayer,group->GetLeaderGUID())) - TeamIdInInstance = groupLeader->GetTeamId(); + if( !players.isEmpty() ) + if( Player* pPlayer = players.begin()->GetSource() ) + TeamIdInInstance = pPlayer->GetTeamId(); } switch( creature->GetEntry() )