mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-31 09:33:47 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -78,21 +78,7 @@ void CharmInfo::InitPossessCreateSpells()
|
||||
{
|
||||
if (_unit->IsCreature())
|
||||
{
|
||||
// Adding switch until better way is found. Malcrom
|
||||
// Adding entrys to this switch will prevent COMMAND_ATTACK being added to pet bar.
|
||||
switch (_unit->GetEntry())
|
||||
{
|
||||
case 23575: // Mindless Abomination
|
||||
case 24783: // Trained Rock Falcon
|
||||
case 27664: // Crashin' Thrashin' Racer
|
||||
case 40281: // Crashin' Thrashin' Racer
|
||||
case 23109: // Vengeful Spirit
|
||||
case 25653: // Power of the Blue Flight
|
||||
break;
|
||||
default:
|
||||
InitEmptyActionBar();
|
||||
break;
|
||||
}
|
||||
InitEmptyActionBar(false);
|
||||
|
||||
for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
||||
{
|
||||
@@ -160,11 +146,14 @@ bool CharmInfo::AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates new
|
||||
{
|
||||
uint32 spell_id = 0;
|
||||
uint32 first_id = 0;
|
||||
bool autocastable = false;
|
||||
|
||||
if (spellInfo)
|
||||
{
|
||||
spell_id = spellInfo->Id;
|
||||
first_id = spellInfo->GetFirstRankSpell()->Id;
|
||||
if (spellInfo->IsAutocastable())
|
||||
autocastable = true;
|
||||
}
|
||||
|
||||
// new spell rank can be already listed
|
||||
@@ -188,7 +177,10 @@ bool CharmInfo::AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates new
|
||||
if (i != index && index <= MAX_UNIT_ACTION_BAR_INDEX)
|
||||
continue;
|
||||
|
||||
SetActionBar(i, spell_id, newstate == ACT_DECIDE ? spellInfo->IsAutocastable() ? ACT_DISABLED : ACT_PASSIVE : newstate);
|
||||
if (!spell_id && index == ACTION_BAR_INDEX_START)
|
||||
SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
|
||||
else
|
||||
SetActionBar(i, spell_id, newstate == ACT_DECIDE ? autocastable ? ACT_DISABLED : ACT_PASSIVE : newstate);
|
||||
|
||||
if (_unit->GetCharmer() && _unit->GetCharmer()->IsPlayer())
|
||||
{
|
||||
|
||||
@@ -1062,7 +1062,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
|
||||
{
|
||||
if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
|
||||
{
|
||||
victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
|
||||
victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPPRESS_TARGET_PROCS));
|
||||
}
|
||||
|
||||
victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
|
||||
@@ -4076,9 +4076,11 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
|
||||
|
||||
if (spell->getState() != SPELL_STATE_FINISHED)
|
||||
spell->cancel(bySelf);
|
||||
|
||||
m_currentSpells[spellType] = nullptr;
|
||||
spell->SetReferencedFromCurrent(false);
|
||||
else
|
||||
{
|
||||
m_currentSpells[spellType] = nullptr;
|
||||
spell->SetReferencedFromCurrent(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5093,10 +5095,13 @@ void Unit::RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
|
||||
++iter;
|
||||
}
|
||||
|
||||
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
|
||||
for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
|
||||
{
|
||||
if (iter->second->GetCastItemGUID() == castItemGuid)
|
||||
RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
|
||||
{
|
||||
RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
|
||||
iter = m_ownedAuras.lower_bound(spellId);
|
||||
}
|
||||
else
|
||||
++iter;
|
||||
}
|
||||
@@ -19787,6 +19792,8 @@ void Unit::_ExitVehicle(Position const* exitPosition)
|
||||
if (!m_vehicle)
|
||||
return;
|
||||
|
||||
// This should be done before dismiss, because there may be some aura removal
|
||||
VehicleSeatAddon const* seatAddon = m_vehicle->GetSeatAddonForSeatOfPassenger(this);
|
||||
m_vehicle->RemovePassenger(this);
|
||||
|
||||
Player* player = ToPlayer();
|
||||
@@ -19795,7 +19802,6 @@ void Unit::_ExitVehicle(Position const* exitPosition)
|
||||
if (player && player->duel && player->duel->IsMounted)
|
||||
player->DuelComplete(DUEL_FLED);
|
||||
|
||||
// This should be done before dismiss, because there may be some aura removal
|
||||
Vehicle* vehicle = m_vehicle;
|
||||
Unit* vehicleBase = m_vehicle->GetBase();
|
||||
m_vehicle = nullptr;
|
||||
@@ -19806,33 +19812,22 @@ void Unit::_ExitVehicle(Position const* exitPosition)
|
||||
SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
|
||||
|
||||
Position pos;
|
||||
if (!exitPosition) // Exit position not specified
|
||||
pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
|
||||
// because we calculate positions incorrect (sometimes under map)
|
||||
else
|
||||
// If we ask for a specific exit position, use that one. Otherwise allow scripts to modify it
|
||||
if (exitPosition)
|
||||
pos = *exitPosition;
|
||||
|
||||
// HACK
|
||||
VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
|
||||
if (vehicleInfo)
|
||||
else
|
||||
{
|
||||
if (vehicleInfo->m_ID == 380) // Kologarn right arm
|
||||
// Set exit position to vehicle position and use the current orientation
|
||||
pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
|
||||
pos.SetOrientation(vehicleBase->GetOrientation());
|
||||
|
||||
// Change exit position based on seat entry addon data
|
||||
if (seatAddon)
|
||||
{
|
||||
pos.Relocate(1776.0f, -24.0f, 448.75f, 0.0f);
|
||||
}
|
||||
else if (vehicleInfo->m_ID == 91) // Helsman's Ship
|
||||
{
|
||||
pos.Relocate(2802.18f, 7054.91f, -0.6f, 4.67f);
|
||||
}
|
||||
else if (vehicleInfo->m_ID == 349) // AT Mounts, dismount to the right
|
||||
{
|
||||
float x = pos.GetPositionX() + 2.0f * cos(pos.GetOrientation() - M_PI / 2.0f);
|
||||
float y = pos.GetPositionY() + 2.0f * std::sin(pos.GetOrientation() - M_PI / 2.0f);
|
||||
float z = GetMapHeight(x, y, pos.GetPositionZ());
|
||||
if (z > INVALID_HEIGHT)
|
||||
{
|
||||
pos.Relocate(x, y, z);
|
||||
}
|
||||
if (seatAddon->ExitParameter == VehicleExitParameters::VehicleExitParamOffset)
|
||||
pos.RelocateOffset({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
|
||||
else if (seatAddon->ExitParameter == VehicleExitParameters::VehicleExitParamDest)
|
||||
pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19852,11 +19847,12 @@ void Unit::_ExitVehicle(Position const* exitPosition)
|
||||
}
|
||||
|
||||
// xinef: hack for flameleviathan seat vehicle
|
||||
VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
|
||||
if (!vehicleInfo || vehicleInfo->m_ID != 341)
|
||||
{
|
||||
Movement::MoveSplineInit init(this);
|
||||
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
|
||||
init.SetFacing(GetOrientation());
|
||||
init.SetFacing(vehicleBase->GetOrientation());
|
||||
init.SetTransportExit();
|
||||
init.Launch();
|
||||
}
|
||||
@@ -19909,10 +19905,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
|
||||
setDeathState(DeathState::JustDied);
|
||||
// If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
|
||||
else
|
||||
{
|
||||
SetVisible(false);
|
||||
ToTempSummon()->UnSummon(2000); // Approximation
|
||||
}
|
||||
}
|
||||
|
||||
if (player)
|
||||
|
||||
@@ -34,15 +34,18 @@ Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry)
|
||||
if (uint32 seatId = _vehicleInfo->m_seatID[i])
|
||||
if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
|
||||
{
|
||||
Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
|
||||
VehicleSeatAddon const* addon = sObjectMgr->GetVehicleSeatAddon(seatId);
|
||||
Seats.insert(std::make_pair(i, VehicleSeat(veSeat, addon)));
|
||||
if (veSeat->CanEnterOrExit())
|
||||
++_usableSeatNum;
|
||||
}
|
||||
}
|
||||
|
||||
// Ulduar demolisher
|
||||
if (vehInfo->m_ID == 338)
|
||||
++_usableSeatNum;
|
||||
// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
|
||||
if (_usableSeatNum)
|
||||
_me->SetNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
||||
else
|
||||
_me->RemoveNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
||||
|
||||
InitMovementInfoForBase();
|
||||
}
|
||||
@@ -230,6 +233,15 @@ Unit* Vehicle::GetPassenger(int8 seatId) const
|
||||
return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid);
|
||||
}
|
||||
|
||||
VehicleSeatAddon const* Vehicle::GetSeatAddonForSeatOfPassenger(Unit const* passenger) const
|
||||
{
|
||||
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); itr++)
|
||||
if (!itr->second.IsEmpty() && itr->second.Passenger.Guid == passenger->GetGUID())
|
||||
return itr->second.SeatAddon;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
|
||||
{
|
||||
SeatMap::const_iterator seat = Seats.find(seatId);
|
||||
@@ -356,12 +368,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
ASSERT(_usableSeatNum);
|
||||
--_usableSeatNum;
|
||||
if (!_usableSeatNum)
|
||||
{
|
||||
if (_me->IsPlayer())
|
||||
_me->RemoveNpcFlag(UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
||||
else
|
||||
_me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
|
||||
}
|
||||
_me->RemoveNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
|
||||
else
|
||||
_me->SetNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
|
||||
}
|
||||
|
||||
if (!_me || !_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
|
||||
@@ -376,7 +385,14 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
|
||||
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
|
||||
unit->m_movementInfo.transport.pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
VehicleSeatAddon const* veSeatAddon = seat->second.SeatAddon;
|
||||
|
||||
float o = veSeatAddon ? veSeatAddon->SeatOrientationOffset : 0.f;
|
||||
float x = veSeat->m_attachmentOffsetX;
|
||||
float y = veSeat->m_attachmentOffsetY;
|
||||
float z = veSeat->m_attachmentOffsetZ;
|
||||
|
||||
unit->m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
||||
unit->m_movementInfo.transport.time = 0;
|
||||
unit->m_movementInfo.transport.seat = seat->first;
|
||||
unit->m_movementInfo.transport.guid = _me->GetGUID();
|
||||
@@ -410,16 +426,17 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
// also adds MOVEMENTFLAG_ROOT
|
||||
Movement::MoveSplineInit init(unit);
|
||||
init.DisableTransportPathTransformations();
|
||||
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
init.MoveTo(x, y, z, false, true);
|
||||
// Xinef: did not found anything unique in dbc, maybe missed something
|
||||
if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
|
||||
{
|
||||
float x = veSeat->m_attachmentOffsetX, y = veSeat->m_attachmentOffsetY, z = veSeat->m_attachmentOffsetZ, o;
|
||||
CalculatePassengerPosition(x, y, z, &o);
|
||||
init.SetFacing(_me->GetAngle(x, y));
|
||||
}
|
||||
else
|
||||
init.SetFacing(0.0f);
|
||||
{
|
||||
init.SetFacing(o);
|
||||
}
|
||||
|
||||
init.SetTransportEnter();
|
||||
init.Launch();
|
||||
|
||||
@@ -41,6 +41,7 @@ public:
|
||||
bool HasEmptySeat(int8 seatId) const;
|
||||
Unit* GetPassenger(int8 seatId) const;
|
||||
int8 GetNextEmptySeat(int8 seatId, bool next) const;
|
||||
VehicleSeatAddon const* GetSeatAddonForSeatOfPassenger(Unit const* passenger) const;
|
||||
uint8 GetAvailableSeatCount() const;
|
||||
|
||||
bool AddPassenger(Unit* passenger, int8 seatId = -1);
|
||||
|
||||
@@ -57,6 +57,14 @@ enum VehicleSpells
|
||||
VEHICLE_SPELL_SHADE_CONTROL_END = 58664
|
||||
};
|
||||
|
||||
enum class VehicleExitParameters
|
||||
{
|
||||
VehicleExitParamNone = 0, // provided parameters will be ignored
|
||||
VehicleExitParamOffset = 1, // provided parameters will be used as offset values
|
||||
VehicleExitParamDest = 2, // provided parameters will be used as absolute destination
|
||||
VehicleExitParamMax
|
||||
};
|
||||
|
||||
enum VehicleNPCs
|
||||
{
|
||||
NPC_EIDOLON_WATCHER = 31110,
|
||||
@@ -75,9 +83,24 @@ struct PassengerInfo
|
||||
}
|
||||
};
|
||||
|
||||
struct VehicleSeatAddon
|
||||
{
|
||||
VehicleSeatAddon() { }
|
||||
VehicleSeatAddon(float orientatonOffset, float exitX, float exitY, float exitZ, float exitO, uint8 param) :
|
||||
SeatOrientationOffset(orientatonOffset), ExitParameterX(exitX), ExitParameterY(exitY), ExitParameterZ(exitZ),
|
||||
ExitParameterO(exitO), ExitParameter(VehicleExitParameters(param)) { }
|
||||
|
||||
float SeatOrientationOffset = 0.f;
|
||||
float ExitParameterX = 0.f;
|
||||
float ExitParameterY = 0.f;
|
||||
float ExitParameterZ = 0.f;
|
||||
float ExitParameterO = 0.f;
|
||||
VehicleExitParameters ExitParameter = VehicleExitParameters::VehicleExitParamNone;
|
||||
};
|
||||
|
||||
struct VehicleSeat
|
||||
{
|
||||
explicit VehicleSeat(VehicleSeatEntry const* seatInfo) : SeatInfo(seatInfo)
|
||||
explicit VehicleSeat(VehicleSeatEntry const* seatInfo, VehicleSeatAddon const* seatAddon) : SeatInfo(seatInfo), SeatAddon(seatAddon)
|
||||
{
|
||||
Passenger.Reset();
|
||||
}
|
||||
@@ -85,6 +108,7 @@ struct VehicleSeat
|
||||
[[nodiscard]] bool IsEmpty() const { return !Passenger.Guid; }
|
||||
|
||||
VehicleSeatEntry const* SeatInfo;
|
||||
VehicleSeatAddon const* SeatAddon;
|
||||
PassengerInfo Passenger;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user