fix(Script/ZulAman): Nalorakk abilities. (#20937)

* Update boss_nalorakk.cpp

* Update boss_nalorakk.cpp
This commit is contained in:
Rocco Silipo
2024-12-18 09:00:20 +01:00
committed by GitHub
parent abbd552ce5
commit 2e13eac041

View File

@@ -212,11 +212,11 @@ struct boss_nalorakk : public BossAI
Talk(SAY_SURGE);
DoCastRandomTarget(SPELL_SURGE, 0, 45.0f, false, false, false);
context.Repeat();
}).Schedule(7s, 12s, GROUP_HUMAN, [this](TaskContext context)
}).Schedule(15s, 25s, GROUP_HUMAN, [this](TaskContext context)
{
DoCastVictim(SPELL_BRUTALSWIPE);
context.Repeat();
}).Schedule(10s, 15s, GROUP_HUMAN, [this](TaskContext context)
}).Schedule(6s, 34s, GROUP_HUMAN, [this](TaskContext context)
{
if (me->GetVictim() && !me->GetVictim()->HasAura(SPELL_MANGLE))
{
@@ -250,11 +250,11 @@ struct boss_nalorakk : public BossAI
Talk(SAY_SURGE);
DoCastRandomTarget(SPELL_SURGE, 0, 45.0f, false, false, false);
context.Repeat();
}).Schedule(7s, 12s, GROUP_HUMAN, [this](TaskContext context)
}).Schedule(15s, 25s, GROUP_HUMAN, [this](TaskContext context)
{
DoCastVictim(SPELL_BRUTALSWIPE);
context.Repeat();
}).Schedule(10s, 15s, GROUP_HUMAN, [this](TaskContext context)
}).Schedule(6s, 34s, GROUP_HUMAN, [this](TaskContext context)
{
DoCastVictim(SPELL_MANGLE);
context.Repeat();
@@ -277,18 +277,18 @@ struct boss_nalorakk : public BossAI
me->SetCanDualWield(false);
scheduler.Schedule(2s, GROUP_BEAR, [this](TaskContext context)
scheduler.Schedule(4s, 26s, GROUP_BEAR, [this](TaskContext context)
{
DoCastVictim(SPELL_LACERATINGSLASH);
context.Repeat(18s, 23s);
}).Schedule(3s, GROUP_BEAR, [this](TaskContext context)
context.Repeat(4s, 26s);
}).Schedule(6s, 21s, GROUP_BEAR, [this](TaskContext context)
{
DoCastVictim(SPELL_RENDFLESH);
context.Repeat(5s, 10s);
}).Schedule(5s, 10s, GROUP_BEAR, [this](TaskContext context)
context.Repeat(6s, 21s);
}).Schedule(11s, 24s, GROUP_BEAR, [this](TaskContext context)
{
DoCastSelf(SPELL_DEAFENINGROAR);
context.Repeat(15s, 20s);
context.Repeat(11s, 24s);
}).Schedule(30s, GROUP_BEAR, [this](TaskContext)
{
ShapeShift(_bearForm);