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fix(Core/ZulGurub): Mandokir charge and chained spirits (#12072)
* fix(Core/ZulGurub): Mandokir charge and chained spirits * build * properly script threatening gaze * refactor vilebranch speaker script * remove useless trigger spell for Frightening Shout * blank spaces * build... * sadly you can cheese threatening gaze * revert threatening gaze part * style * charge should target the farthest one * revert last thing of threatening gaze * mod charge
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@@ -1369,6 +1369,12 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST;
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});
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// Frightening Shout
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ApplySpellFix({ 19134 }, [](SpellInfo* spellInfo)
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{
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spellInfo->Effects[EFFECT_0].Effect = SPELL_EFFECT_DUMMY;
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});
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// Isle of Conquest
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ApplySpellFix({ 66551 }, [](SpellInfo* spellInfo)
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{
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