fix(Core/ZulGurub): Mandokir charge and chained spirits (#12072)

* fix(Core/ZulGurub): Mandokir charge and chained spirits

* build

* properly script threatening gaze

* refactor vilebranch speaker script

* remove useless trigger spell for Frightening Shout

* blank spaces

* build...

* sadly you can cheese threatening gaze

* revert threatening gaze part

* style

* charge should target the farthest one

* revert last thing of threatening gaze

* mod charge
This commit is contained in:
Nefertumm
2022-06-19 08:50:52 -03:00
committed by GitHub
parent 1bb343c847
commit 2db5f9a231
3 changed files with 124 additions and 128 deletions

View File

@@ -1369,6 +1369,12 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CAST;
});
// Frightening Shout
ApplySpellFix({ 19134 }, [](SpellInfo* spellInfo)
{
spellInfo->Effects[EFFECT_0].Effect = SPELL_EFFECT_DUMMY;
});
// Isle of Conquest
ApplySpellFix({ 66551 }, [](SpellInfo* spellInfo)
{